Serious Sam Classic: The First Encounter
AppID: 41050Current Price
$5.99
Estimated Owners
113.0K
Total Reviews
3.2K
Net Revenue
$243,865
Revenue Breakdown
| Gross Revenue (Est.) | $676,750 |
| Regional Pricing (15%) | -$101,513 |
| Discounts (25%) | -$143,809 |
| Est. Refunds (5%) | -$21,571 |
| Steam Fee (30%) | -$122,957 |
| VAT & Taxes (15%) | -$43,035 |
| Net Revenue (Est.) | $243,865 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Serious Sam Classic: The First Encounter generated?
Since its release, Serious Sam Classic: The First Encounter is estimated to have generated approximately $676,750 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $243,865.
How many copies has Serious Sam Classic: The First Encounter sold?
We estimate Serious Sam Classic: The First Encounter has sold approximately 113.0K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $676,750 in gross revenue.
What game engine does Serious Sam Classic: The First Encounter use?
Serious Sam Classic: The First Encounter was developed using the Serious Engine 1 game engine.
How much did it cost to develop Serious Sam Classic: The First Encounter?
The estimated development cost for Serious Sam Classic: The First Encounter was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Serious Sam Classic: The First Encounter?
Serious Sam Classic: The First Encounter was developed by a team of Small team, likely less than 20 core developers at Croteam 1999 - 2001 (Development).
Review Statistics
Positive
3.1K
Negative
133
Game Information
Game Engine
Serious Engine 1
Genres
Production Cost
Serious Sam Classic: The First Encounter (2001)
Unknown
Team Size
1999 - 2001 (Development)
Small team, likely less than 20 core developers at Croteam