Serious Sam 3: Jewel of the Nile
AppID: 41074Current Price
$9.99
Estimated Owners
14.9K
Total Reviews
425
Net Revenue
$53,548
Revenue Breakdown
| Gross Revenue (Est.) | $148,601 |
| Regional Pricing (15%) | -$22,290 |
| Discounts (25%) | -$31,578 |
| Est. Refunds (5%) | -$4,737 |
| Steam Fee (30%) | -$26,999 |
| VAT & Taxes (15%) | -$9,450 |
| Net Revenue (Est.) | $53,548 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Serious Sam 3: Jewel of the Nile generated?
Since its release, Serious Sam 3: Jewel of the Nile is estimated to have generated approximately $148,601 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $53,548.
How many copies has Serious Sam 3: Jewel of the Nile sold?
We estimate Serious Sam 3: Jewel of the Nile has sold approximately 14.9K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $148,601 in gross revenue.
What game engine does Serious Sam 3: Jewel of the Nile use?
Serious Sam 3: Jewel of the Nile was developed using the Serious Engine 3 game engine.
How much did it cost to develop Serious Sam 3: Jewel of the Nile?
The estimated development cost for Serious Sam 3: Jewel of the Nile was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Serious Sam 3: Jewel of the Nile?
Serious Sam 3: Jewel of the Nile was developed by a team of Small team, likely around 10-20 core developers at Croteam, as it was an expansion/standalone DLC built on existing infrastructure. Development Period (2011).
Review Statistics
Positive
343
Negative
82
Game Information
Game Engine
Serious Engine 3
Genres
Production Cost
Serious Sam 3: Jewel of the Nile (2012)
Unknown
Team Size
Development Period (2011)
Small team, likely around 10-20 core developers at Croteam, as it was an expansion/standalone DLC built on existing infrastructure.