Serious Sam Classic: The Second Encounter
AppID: 41060Current Price
$5.99
Estimated Owners
66.7K
Total Reviews
1.9K
Net Revenue
$143,917
Revenue Breakdown
| Gross Revenue (Est.) | $399,383 |
| Regional Pricing (15%) | -$59,907 |
| Discounts (25%) | -$84,869 |
| Est. Refunds (5%) | -$12,730 |
| Steam Fee (30%) | -$72,563 |
| VAT & Taxes (15%) | -$25,397 |
| Net Revenue (Est.) | $143,917 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Serious Sam Classic: The Second Encounter generated?
Since its release, Serious Sam Classic: The Second Encounter is estimated to have generated approximately $399,383 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $143,917.
How many copies has Serious Sam Classic: The Second Encounter sold?
We estimate Serious Sam Classic: The Second Encounter has sold approximately 66.7K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $399,383 in gross revenue.
What game engine does Serious Sam Classic: The Second Encounter use?
Serious Sam Classic: The Second Encounter was developed using the Serious Engine 2 game engine.
How much did it cost to develop Serious Sam Classic: The Second Encounter?
The estimated development cost for Serious Sam Classic: The Second Encounter was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Serious Sam Classic: The Second Encounter?
Serious Sam Classic: The Second Encounter was developed by a team of Small team, likely less than 20 developers (typical for Croteam's early projects) Around 2001-2002 (Development).
Review Statistics
Positive
1.8K
Negative
74
Game Information
Game Engine
Serious Engine 2
Genres
Production Cost
Serious Sam Classic: The Second Encounter (2006)
Unknown
Team Size
Around 2001-2002 (Development)
Small team, likely less than 20 developers (typical for Croteam's early projects)