Lost Planet™: Extreme Condition

Lost Planet™: Extreme Condition

AppID: 6510
CAPCOM Co., Ltd.
Capcom
Jun 26, 2007

Current Price

$3.44

Estimated Owners

71.8K

Total Reviews

2.1K

Net Revenue

$89,028

Revenue Breakdown

Gross Revenue (Est.)$247,061
Regional Pricing (15%)-$37,059
Discounts (25%)-$52,500
Est. Refunds (5%)-$7,875
Steam Fee (30%)-$44,888
VAT & Taxes (15%)-$15,711
Net Revenue (Est.)$89,028

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Lost Planet™: Extreme Condition generated?

Since its release, Lost Planet™: Extreme Condition is estimated to have generated approximately $247,061 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $89,028.

How many copies has Lost Planet™: Extreme Condition sold?

We estimate Lost Planet™: Extreme Condition has sold approximately 71.8K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $247,061 in gross revenue.

What game engine does Lost Planet™: Extreme Condition use?

Lost Planet™: Extreme Condition was developed using the MT Framework game engine.

How much did it cost to develop Lost Planet™: Extreme Condition?

The estimated development cost for Lost Planet™: Extreme Condition was around $17 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Lost Planet™: Extreme Condition?

The development team size for Lost Planet™: Extreme Condition varied throughout development:

  • 25 people - Spring 2005 (start of development)
  • over 120 members including testers - Summer 2006 (peak)

Review Statistics

Overall Rating Very Positive
81% Positive 19% Negative

Positive

1.7K

Negative

383

Game Information

Game Engine

MT Framework

Genres

ActionAdventure

Production Cost

Lost Planet: Extreme Condition (2007)

$17 million

Team Size

Spring 2005 (start of development)

25 people

Summer 2006 (peak)

over 120 members including testers

Last updated: Nov 19, 2025