Monster Hunter: World
AppID: 582010Current Price
$29.99
Estimated Owners
17.3M
Total Reviews
492.9K
Net Revenue
$186,451,714
Revenue Breakdown
| Gross Revenue (Est.) | $517,422,868 |
| Regional Pricing (15%) | -$77,613,430 |
| Discounts (25%) | -$109,952,359 |
| Est. Refunds (5%) | -$16,492,854 |
| Steam Fee (30%) | -$94,009,267 |
| VAT & Taxes (15%) | -$32,903,244 |
| Net Revenue (Est.) | $186,451,714 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Monster Hunter: World generated?
Since its release, Monster Hunter: World is estimated to have generated approximately $517,422,868 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $186,451,714.
How many copies has Monster Hunter: World sold?
We estimate Monster Hunter: World has sold approximately 17.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $517,422,868 in gross revenue.
What game engine does Monster Hunter: World use?
Monster Hunter: World was developed using the MT Framework game engine.
How much did it cost to develop Monster Hunter: World?
The estimated development cost for Monster Hunter: World was around $50 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Monster Hunter: World?
The development team size for Monster Hunter: World varied throughout development:
- Approximately 400 developers - Development (2014-2018)
- 100-200 developers - Post-launch support (2018-2020)
Review Statistics
Positive
437.2K
Negative
55.7K
Game Information
Game Engine
MT Framework
Genres
Production Cost
Monster Hunter: World (2018)
$50 million
Team Size
Development (2014-2018)
Approximately 400 developers
Post-launch support (2018-2020)
100-200 developers