Resident Evil Village

Resident Evil Village

AppID: 1196590
CAPCOM Co., Ltd.
CAPCOM Co., Ltd.
May 6, 2021

Current Price

$39.99

Estimated Owners

4.4M

Total Reviews

126.6K

Net Revenue

$63,837,791

Revenue Breakdown

Gross Revenue (Est.)$177,156,500
Regional Pricing (15%)-$26,573,475
Discounts (25%)-$37,645,756
Est. Refunds (5%)-$5,646,863
Steam Fee (30%)-$32,187,122
VAT & Taxes (15%)-$11,265,493
Net Revenue (Est.)$63,837,791

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Resident Evil Village generated?

Since its release, Resident Evil Village is estimated to have generated approximately $177,156,500 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $63,837,791.

How many copies has Resident Evil Village sold?

We estimate Resident Evil Village has sold approximately 4.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $177,156,500 in gross revenue.

What game engine does Resident Evil Village use?

Resident Evil Village was developed using the RE Engine game engine.

How much did it cost to develop Resident Evil Village?

The estimated development cost for Resident Evil Village was around $110 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Resident Evil Village?

The development team size for Resident Evil Village varied throughout development:

  • Approximately 200-300 developers - Development period (2017-2021)
  • Over 100 core team members plus external support - Peak development (2020)

Review Statistics

Overall Rating Overwhelmingly Positive
96% Positive 4% Negative

Positive

121.0K

Negative

5.6K

Game Information

Game Engine

RE Engine

Genres

Action

Production Cost

Resident Evil Village (2021)

$110 million

Team Size

Development period (2017-2021)

Approximately 200-300 developers

Peak development (2020)

Over 100 core team members plus external support

Last updated: Aug 26, 2025