Lara Croft and the Guardian of Light Demo
AppID: 35150Current Price
Free
Estimated Owners
385
Total Reviews
11
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Lara Croft and the Guardian of Light Demo generated?
Since its release, Lara Croft and the Guardian of Light Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Lara Croft and the Guardian of Light Demo sold?
We estimate Lara Croft and the Guardian of Light Demo has sold approximately 385 copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Lara Croft and the Guardian of Light Demo use?
Lara Croft and the Guardian of Light Demo was developed using the Crystal Dynamics Engine (Proprietary) game engine.
How much did it cost to develop Lara Croft and the Guardian of Light Demo?
The estimated development cost for Lara Croft and the Guardian of Light Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Lara Croft and the Guardian of Light Demo?
Lara Croft and the Guardian of Light Demo was developed by a team of Unknown specific team size for the demo/full game development. Development Period (2009-2010).
Review Statistics
Positive
10
Negative
1
Game Information
Game Engine
Crystal Dynamics Engine (Proprietary)
Genres
Production Cost
Lara Croft and the Guardian of Light (Full Game Development)
Unknown
Team Size
Development Period (2009-2010)
Unknown specific team size for the demo/full game development.