Tomb Raider
AppID: 203160Current Price
$14.99
Estimated Owners
8.8M
Total Reviews
251.4K
Net Revenue
$47,521,113
Revenue Breakdown
| Gross Revenue (Est.) | $131,876,024 |
| Regional Pricing (15%) | -$19,781,404 |
| Discounts (25%) | -$28,023,655 |
| Est. Refunds (5%) | -$4,203,548 |
| Steam Fee (30%) | -$23,960,225 |
| VAT & Taxes (15%) | -$8,386,079 |
| Net Revenue (Est.) | $47,521,113 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tomb Raider generated?
Since its release, Tomb Raider is estimated to have generated approximately $131,876,024 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $47,521,113.
How many copies has Tomb Raider sold?
We estimate Tomb Raider has sold approximately 8.8M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $131,876,024 in gross revenue.
What game engine does Tomb Raider use?
Tomb Raider was developed using the Crystal Engine game engine.
How much did it cost to develop Tomb Raider?
The estimated development cost for Tomb Raider was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tomb Raider?
The development team size for Tomb Raider varied throughout development:
- Approximately 100 core developers - 2013
- Over 200 developers - 2015
- Over 300 developers across multiple studios - 2018
- Over 500 developers across Crystal Dynamics and Eidos-Montréal - 2022
Review Statistics
Positive
241.5K
Negative
9.8K
Game Information
Game Engine
Crystal Engine
Genres
Production Cost
Tomb Raider (1996)
$1.5 million
Tomb Raider (2013)
$100 million
Rise of the Tomb Raider (2015)
$75 million
Shadow of the Tomb Raider (2018)
$110 million
Team Size
2013
Approximately 100 core developers
2015
Over 200 developers
2018
Over 300 developers across multiple studios
2022
Over 500 developers across Crystal Dynamics and Eidos-Montréal