Lara Croft and the Guardian of Light
AppID: 35130Current Price
$9.99
Estimated Owners
161.9K
Total Reviews
4.6K
Net Revenue
$582,980
Revenue Breakdown
| Gross Revenue (Est.) | $1,617,831 |
| Regional Pricing (15%) | -$242,675 |
| Discounts (25%) | -$343,789 |
| Est. Refunds (5%) | -$51,568 |
| Steam Fee (30%) | -$293,940 |
| VAT & Taxes (15%) | -$102,879 |
| Net Revenue (Est.) | $582,980 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Lara Croft and the Guardian of Light generated?
Since its release, Lara Croft and the Guardian of Light is estimated to have generated approximately $1,617,831 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $582,980.
How many copies has Lara Croft and the Guardian of Light sold?
We estimate Lara Croft and the Guardian of Light has sold approximately 161.9K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $1,617,831 in gross revenue.
What game engine does Lara Croft and the Guardian of Light use?
Lara Croft and the Guardian of Light was developed using the Custom Engine game engine.
How much did it cost to develop Lara Croft and the Guardian of Light?
The estimated development cost for Lara Croft and the Guardian of Light was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Lara Croft and the Guardian of Light?
Lara Croft and the Guardian of Light was developed by a team of Small team, typical for a downloadable title at the time, likely under 50 developers. Development Period (2009-2010).
Review Statistics
Positive
4.2K
Negative
399
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Lara Croft and the Guardian of Light (2010)
Unknown
Team Size
Development Period (2009-2010)
Small team, typical for a downloadable title at the time, likely under 50 developers.