Gemini Rue
AppID: 80310Current Price
$9.99
Estimated Owners
64.7K
Total Reviews
1.8K
Net Revenue
$232,839
Revenue Breakdown
| Gross Revenue (Est.) | $646,153 |
| Regional Pricing (15%) | -$96,923 |
| Discounts (25%) | -$137,308 |
| Est. Refunds (5%) | -$20,596 |
| Steam Fee (30%) | -$117,398 |
| VAT & Taxes (15%) | -$41,089 |
| Net Revenue (Est.) | $232,839 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Gemini Rue generated?
Since its release, Gemini Rue is estimated to have generated approximately $646,153 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $232,839.
How many copies has Gemini Rue sold?
We estimate Gemini Rue has sold approximately 64.7K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $646,153 in gross revenue.
What game engine does Gemini Rue use?
Gemini Rue was developed using the Adventure Game Studio (AGS) game engine.
How much did it cost to develop Gemini Rue?
The estimated development cost for Gemini Rue was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Gemini Rue?
The development team size for Gemini Rue varied throughout development:
- 2 people (Wadjet Eye Games) - Development (circa 2011)
- Small team, primarily Dave Gilbert and Ben Chandler (artist) - Original Development (2009-2011)
Review Statistics
Positive
1.6K
Negative
218
Game Information
Game Engine
Adventure Game Studio (AGS)
Genres
Production Cost
Gemini Rue (Development)
Unknown
Team Size
Development (circa 2011)
2 people (Wadjet Eye Games)
Original Development (2009-2011)
Small team, primarily Dave Gilbert and Ben Chandler (artist)