Cosmic Osmo and the Worlds Beyond the Mackerel
AppID: 63620Current Price
$5.99
Estimated Owners
3.9K
Total Reviews
111
Net Revenue
$8,386
Revenue Breakdown
| Gross Revenue (Est.) | $23,271 |
| Regional Pricing (15%) | -$3,491 |
| Discounts (25%) | -$4,945 |
| Est. Refunds (5%) | -$742 |
| Steam Fee (30%) | -$4,228 |
| VAT & Taxes (15%) | -$1,480 |
| Net Revenue (Est.) | $8,386 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Cosmic Osmo and the Worlds Beyond the Mackerel generated?
Since its release, Cosmic Osmo and the Worlds Beyond the Mackerel is estimated to have generated approximately $23,271 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $8,386.
How many copies has Cosmic Osmo and the Worlds Beyond the Mackerel sold?
We estimate Cosmic Osmo and the Worlds Beyond the Mackerel has sold approximately 3.9K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $23,271 in gross revenue.
What game engine does Cosmic Osmo and the Worlds Beyond the Mackerel use?
Cosmic Osmo and the Worlds Beyond the Mackerel was developed using the Unity game engine.
How much did it cost to develop Cosmic Osmo and the Worlds Beyond the Mackerel?
The estimated development cost for Cosmic Osmo and the Worlds Beyond the Mackerel was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Cosmic Osmo and the Worlds Beyond the Mackerel?
The development team size for Cosmic Osmo and the Worlds Beyond the Mackerel varied throughout development:
- Small team (likely 1-3 people based on developer background) - 2018 (Development Start)
- Developed by 'Astral Light' (a solo developer project by Chris DeLeon) - Release (2019)
Review Statistics
Positive
87
Negative
24
Game Information
Game Engine
Unity
Genres
Production Cost
Cosmic Osmo and the Worlds Beyond the Mackerel (2021)
Unknown
Team Size
2018 (Development Start)
Small team (likely 1-3 people based on developer background)
Release (2019)
Developed by 'Astral Light' (a solo developer project by Chris DeLeon)