URU: Complete Chronicles
AppID: 63650Current Price
$9.99
Estimated Owners
6.1K
Total Reviews
175
Net Revenue
$22,049
Revenue Breakdown
| Gross Revenue (Est.) | $61,189 |
| Regional Pricing (15%) | -$9,178 |
| Discounts (25%) | -$13,003 |
| Est. Refunds (5%) | -$1,950 |
| Steam Fee (30%) | -$11,117 |
| VAT & Taxes (15%) | -$3,891 |
| Net Revenue (Est.) | $22,049 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has URU: Complete Chronicles generated?
Since its release, URU: Complete Chronicles is estimated to have generated approximately $61,189 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,049.
How many copies has URU: Complete Chronicles sold?
We estimate URU: Complete Chronicles has sold approximately 6.1K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $61,189 in gross revenue.
What game engine does URU: Complete Chronicles use?
URU: Complete Chronicles was developed using the Custom Engine game engine.
How much did it cost to develop URU: Complete Chronicles?
The estimated development cost for URU: Complete Chronicles was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on URU: Complete Chronicles?
The development team size for URU: Complete Chronicles varied throughout development:
- Unknown specific developer count for the original development team at Cyan Worlds/Neverworld - 2003-2007 (Development of the original game and subsequent expansions)
- Unknown specific developer count for the team handling the relaunch and consolidation - 2007 (Post-GameTap revival and release as Complete Chronicles)
Review Statistics
Positive
136
Negative
39
Game Information
Game Engine
Custom Engine
Genres
Production Cost
URU: Complete Chronicles (2024)
Unknown
Team Size
2003-2007 (Development of the original game and subsequent expansions)
Unknown specific developer count for the original development team at Cyan Worlds/Neverworld
2007 (Post-GameTap revival and release as Complete Chronicles)
Unknown specific developer count for the team handling the relaunch and consolidation