Call of Juarez
AppID: 3020Current Price
$1.99
Estimated Owners
146.4K
Total Reviews
4.2K
Net Revenue
$105,011
Revenue Breakdown
| Gross Revenue (Est.) | $291,416 |
| Regional Pricing (15%) | -$43,712 |
| Discounts (25%) | -$61,926 |
| Est. Refunds (5%) | -$9,289 |
| Steam Fee (30%) | -$52,947 |
| VAT & Taxes (15%) | -$18,531 |
| Net Revenue (Est.) | $105,011 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Call of Juarez generated?
Since its release, Call of Juarez is estimated to have generated approximately $291,416 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $105,011.
How many copies has Call of Juarez sold?
We estimate Call of Juarez has sold approximately 146.4K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $291,416 in gross revenue.
What game engine does Call of Juarez use?
Call of Juarez was developed using the Chrome Engine 4 game engine.
How much did it cost to develop Call of Juarez?
The estimated development cost for Call of Juarez was around $3-5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Call of Juarez?
The development team size for Call of Juarez varied throughout development:
- Approximately 40 developers - 2006
- Around 50-60 developers - 2009
- Approximately 70-80 developers - 2011
- Around 60 developers - 2013
Review Statistics
Positive
3.4K
Negative
816
Game Information
Game Engine
Chrome Engine 4
Genres
Production Cost
Call of Juarez (2006)
$3-5 million
Team Size
2006
Approximately 40 developers
2009
Around 50-60 developers
2011
Approximately 70-80 developers
2013
Around 60 developers