Skip to main content
Braid Soundtrack

Braid Soundtrack

AppID: 26803
Developer: Number None
Nov 17, 2011

Current Price

$4.99

Estimated Owners

Unavailable

Total Reviews

13

Est. lifetime net (USD)

Unavailable

Overview

Revenue Breakdown

This estimate model applies to games, not add-on products or demos.

Supporting answers and recent review samples

Frequently Asked Questions

Why is this revenue estimate unavailable?

This estimate model applies to games, not add-on products or demos.

What game engine does Braid Soundtrack use?

Braid Soundtrack was developed using the Custom Engine game engine.

How much did it cost to develop Braid Soundtrack?

The estimated development cost for Braid Soundtrack was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Braid Soundtrack?

The development team size for Braid Soundtrack varied throughout development:

  • Primarily Jonathan Blow (Designer/Programmer) and a small team for art/music. - Development Period (2005-2008)
  • One composer (Music by Ben Prunty) - Soundtrack Composition

Review Statistics

Overall Rating Positive
100% Positive 0% Negative

Positive

13

Negative

0

Game Information

Game Engine

Custom Engine

Genres

Production Cost

Braid Soundtrack (2008)

Unknown

Team Size

Development Period (2005-2008)

Primarily Jonathan Blow (Designer/Programmer) and a small team for art/music.

Soundtrack Composition

One composer (Music by Ben Prunty)

Last updated: Nov 20, 2025

Detailed Revenue Analysis

This estimate model applies to games, not add-on products or demos.

Review Analysis

Review Distribution

Positive Reviews 13 (100%)
Negative Reviews 0 (0%)

Review Metrics

Total Reviews 13
Review Score Positive
Positive Ratio 100%

Game Details

Full Name

Braid Soundtrack

Steam App ID

26803

Type

Game

Developers

Number None

Release Date

Nov 17, 2011

Additional Details

Game Engine

Custom Engine

Genres

Production Cost

Braid Soundtrack (2008)

Unknown

Team Size

Development Period (2005-2008)

Primarily Jonathan Blow (Designer/Programmer) and a small team for art/music.

Soundtrack Composition

One composer (Music by Ben Prunty)