Braid Demo
AppID: 26810Current Price
Free
Estimated Owners
350
Total Reviews
10
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Braid Demo generated?
Since its release, Braid Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Braid Demo sold?
We estimate Braid Demo has sold approximately 350 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Braid Demo use?
Braid Demo was developed using the Custom Engine game engine.
How much did it cost to develop Braid Demo?
The estimated development cost for Braid Demo was around Estimated $10,000 - $50,000 (Very low budget, primarily Jonathan Blow's time) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Braid Demo?
The development team size for Braid Demo varied throughout development:
- Primarily Jonathan Blow (Programming, Design, Art, Sound) - Development of Braid (Original Release)
- Likely the same core individual(s) responsible for the full game development, primarily Jonathan Blow. - Braid Demo (Implied Scope)
Review Statistics
Positive
9
Negative
1
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Braid (Full Game Development)
Estimated $10,000 - $50,000 (Very low budget, primarily Jonathan Blow's time)
Braid Demo (Specific Cost)
Unknown (Likely negligible additional cost beyond the full game development budget, as it was developed concurrently or shortly before release)
Team Size
Development of Braid (Original Release)
Primarily Jonathan Blow (Programming, Design, Art, Sound)
Braid Demo (Implied Scope)
Likely the same core individual(s) responsible for the full game development, primarily Jonathan Blow.