Braid
AppID: 26800Current Price
$14.99
Estimated Owners
344.4K
Total Reviews
9.8K
Net Revenue
$1,860,311
Revenue Breakdown
| Gross Revenue (Est.) | $5,162,556 |
| Regional Pricing (15%) | -$774,383 |
| Discounts (25%) | -$1,097,043 |
| Est. Refunds (5%) | -$164,556 |
| Steam Fee (30%) | -$937,972 |
| VAT & Taxes (15%) | -$328,290 |
| Net Revenue (Est.) | $1,860,311 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Braid generated?
Since its release, Braid is estimated to have generated approximately $5,162,556 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,860,311.
How many copies has Braid sold?
We estimate Braid has sold approximately 344.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $5,162,556 in gross revenue.
What game engine does Braid use?
Braid was developed using the Custom Engine game engine.
How much did it cost to develop Braid?
The estimated development cost for Braid was around Approximately $10,000 - $20,000 (Initial Development) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Braid?
Braid was developed by a team of Primarily one person (Jonathan Blow), with some external contractors for music and sound design. Development period (2004-2008).
Review Statistics
Positive
9.2K
Negative
650
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Braid (2008)
Approximately $10,000 - $20,000 (Initial Development)
Braid (2008) - Total Investment (Including Marketing/Overhead)
Estimated to be under $100,000 total
Team Size
Development period (2004-2008)
Primarily one person (Jonathan Blow), with some external contractors for music and sound design.