BioShock™
AppID: 7670Current Price
$19.99
Estimated Owners
1.1M
Total Reviews
31.4K
Net Revenue
$7,916,968
Revenue Breakdown
| Gross Revenue (Est.) | $21,970,409 |
| Regional Pricing (15%) | -$3,295,561 |
| Discounts (25%) | -$4,668,712 |
| Est. Refunds (5%) | -$700,307 |
| Steam Fee (30%) | -$3,991,749 |
| VAT & Taxes (15%) | -$1,397,112 |
| Net Revenue (Est.) | $7,916,968 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has BioShock™ generated?
Since its release, BioShock™ is estimated to have generated approximately $21,970,409 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,916,968.
How many copies has BioShock™ sold?
We estimate BioShock™ has sold approximately 1.1M copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $21,970,409 in gross revenue.
What game engine does BioShock™ use?
BioShock™ was developed using the Unreal Engine 2.5 game engine.
How much did it cost to develop BioShock™?
The estimated development cost for BioShock™ was around $20+ million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on BioShock™?
The development team size for BioShock™ varied throughout development:
- Grew from 22 to 85 developers - 2005-2007 (BioShock)
- Approximately 50 core developers at 2K Marin, plus support teams - 2008-2010 (BioShock 2)
- Over 200 developers - 2010-2013 (BioShock Infinite)
Review Statistics
Positive
29.5K
Negative
1.9K
Game Information
Game Engine
Unreal Engine 2.5
Genres
Production Cost
BioShock (2007)
$20+ million
Team Size
2005-2007 (BioShock)
Grew from 22 to 85 developers
2008-2010 (BioShock 2)
Approximately 50 core developers at 2K Marin, plus support teams
2010-2013 (BioShock Infinite)
Over 200 developers