VVVVVV Demo
AppID: 70310Current Price
Free
Estimated Owners
1.1K
Total Reviews
31
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has VVVVVV Demo generated?
Since its release, VVVVVV Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has VVVVVV Demo sold?
We estimate VVVVVV Demo has sold approximately 1.1K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does VVVVVV Demo use?
VVVVVV Demo was developed using the Custom Engine (Terry Cavanagh's proprietary engine) game engine.
How much did it cost to develop VVVVVV Demo?
The estimated development cost for VVVVVV Demo was around Unknown (Likely very low, developed by one person, Terry Cavanagh) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on VVVVVV Demo?
VVVVVV Demo was developed by a team of 1 person (Terry Cavanagh) Development Period (2009-2010).
Review Statistics
Positive
31
Negative
0
Game Information
Game Engine
Custom Engine (Terry Cavanagh's proprietary engine)
Genres
Production Cost
VVVVVV Demo Development (2009)
Unknown (Likely very low, developed by one person, Terry Cavanagh)
Team Size
Development Period (2009-2010)
1 person (Terry Cavanagh)