VVVVVV

VVVVVV

AppID: 70300
Terry Cavanagh
Terry Cavanagh
Sep 7, 2010

Current Price

$4.99

Estimated Owners

358.5K

Total Reviews

10.2K

Net Revenue

$644,576

Revenue Breakdown

Gross Revenue (Est.)$1,788,765
Regional Pricing (15%)-$268,315
Discounts (25%)-$380,113
Est. Refunds (5%)-$57,017
Steam Fee (30%)-$324,996
VAT & Taxes (15%)-$113,749
Net Revenue (Est.)$644,576

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has VVVVVV generated?

Since its release, VVVVVV is estimated to have generated approximately $1,788,765 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $644,576.

How many copies has VVVVVV sold?

We estimate VVVVVV has sold approximately 358.5K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $1,788,765 in gross revenue.

What game engine does VVVVVV use?

VVVVVV was developed using the VVVVVV uses a custom engine developed by Terry Cavanagh, often referred to as the 'VVVVVV Engine'. game engine.

How much did it cost to develop VVVVVV?

The estimated development cost for VVVVVV was around Unknown (Likely very low, developed primarily by one person, Terry Cavanagh) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on VVVVVV?

The development team size for VVVVVV varied throughout development:

  • 1 person (Terry Cavanagh) - 2010 (Initial Release)
  • 1 person (Terry Cavanagh) plus porting assistance/testing - 2011 (Console Ports)
  • 1 person (Terry Cavanagh) - 2014 (VVVVVV Mobile)

Review Statistics

Overall Rating Overwhelmingly Positive
96% Positive 4% Negative

Positive

9.9K

Negative

383

Game Information

Game Engine

VVVVVV uses a custom engine developed by Terry Cavanagh, often referred to as the 'VVVVVV Engine'.

Genres

ActionIndie

Production Cost

VVVVVV (Initial Development)

Unknown (Likely very low, developed primarily by one person, Terry Cavanagh)

Team Size

2010 (Initial Release)

1 person (Terry Cavanagh)

2011 (Console Ports)

1 person (Terry Cavanagh) plus porting assistance/testing

2014 (VVVVVV Mobile)

1 person (Terry Cavanagh)

Last updated: Nov 22, 2025