VVVVVV
AppID: 70300Current Price
$4.99
Estimated Owners
358.5K
Total Reviews
10.2K
Net Revenue
$644,576
Revenue Breakdown
| Gross Revenue (Est.) | $1,788,765 |
| Regional Pricing (15%) | -$268,315 |
| Discounts (25%) | -$380,113 |
| Est. Refunds (5%) | -$57,017 |
| Steam Fee (30%) | -$324,996 |
| VAT & Taxes (15%) | -$113,749 |
| Net Revenue (Est.) | $644,576 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has VVVVVV generated?
Since its release, VVVVVV is estimated to have generated approximately $1,788,765 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $644,576.
How many copies has VVVVVV sold?
We estimate VVVVVV has sold approximately 358.5K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $1,788,765 in gross revenue.
What game engine does VVVVVV use?
VVVVVV was developed using the VVVVVV uses a custom engine developed by Terry Cavanagh, often referred to as the 'VVVVVV Engine'. game engine.
How much did it cost to develop VVVVVV?
The estimated development cost for VVVVVV was around Unknown (Likely very low, developed primarily by one person, Terry Cavanagh) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on VVVVVV?
The development team size for VVVVVV varied throughout development:
- 1 person (Terry Cavanagh) - 2010 (Initial Release)
- 1 person (Terry Cavanagh) plus porting assistance/testing - 2011 (Console Ports)
- 1 person (Terry Cavanagh) - 2014 (VVVVVV Mobile)
Review Statistics
Positive
9.9K
Negative
383
Game Information
Game Engine
VVVVVV uses a custom engine developed by Terry Cavanagh, often referred to as the 'VVVVVV Engine'.
Genres
Production Cost
VVVVVV (Initial Development)
Unknown (Likely very low, developed primarily by one person, Terry Cavanagh)
Team Size
2010 (Initial Release)
1 person (Terry Cavanagh)
2011 (Console Ports)
1 person (Terry Cavanagh) plus porting assistance/testing
2014 (VVVVVV Mobile)
1 person (Terry Cavanagh)