The Elder Scrolls V: Skyrim
AppID: 72850Current Price
$19.99
Estimated Owners
11.1M
Total Reviews
317.4K
Net Revenue
$80,031,922
Revenue Breakdown
| Gross Revenue (Est.) | $222,096,896 |
| Regional Pricing (15%) | -$33,314,534 |
| Discounts (25%) | -$47,195,590 |
| Est. Refunds (5%) | -$7,079,339 |
| Steam Fee (30%) | -$40,352,230 |
| VAT & Taxes (15%) | -$14,123,280 |
| Net Revenue (Est.) | $80,031,922 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Elder Scrolls V: Skyrim generated?
Since its release, The Elder Scrolls V: Skyrim is estimated to have generated approximately $222,096,896 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $80,031,922.
How many copies has The Elder Scrolls V: Skyrim sold?
We estimate The Elder Scrolls V: Skyrim has sold approximately 11.1M copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $222,096,896 in gross revenue.
What game engine does The Elder Scrolls V: Skyrim use?
The Elder Scrolls V: Skyrim was developed using the Creation Engine game engine.
How much did it cost to develop The Elder Scrolls V: Skyrim?
The estimated development cost for The Elder Scrolls V: Skyrim was around Estimated $100 million - $150 million (Total project cost including marketing) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Elder Scrolls V: Skyrim?
The development team size for The Elder Scrolls V: Skyrim varied throughout development:
- Approximately 100 developers - Pre-launch (around 2011)
- Unknown specific number for ongoing support/updates - Post-launch / Ongoing Support (Varies)
Review Statistics
Positive
300.9K
Negative
16.5K
Game Information
Game Engine
Creation Engine
Genres
Production Cost
The Elder Scrolls V: Skyrim (Development)
Estimated $100 million - $150 million (Total project cost including marketing)
Team Size
Pre-launch (around 2011)
Approximately 100 developers
Post-launch / Ongoing Support (Varies)
Unknown specific number for ongoing support/updates