The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
AppID: 22330Current Price
$14.99
Estimated Owners
1.8M
Total Reviews
51.6K
Net Revenue
$9,747,916
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $27,051,479 |
| Regional Pricing (15%) | -$4,057,722 |
| Discounts (25%) | -$5,748,439 |
| Est. Refunds (5%) | -$862,266 |
| Steam Fee (30%) | -$4,914,916 |
| VAT & Taxes (15%) | -$1,720,220 |
| Net Revenue (Est.) | $9,747,916 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) generated?
Since its release, The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) is estimated to have generated approximately $27,051,479 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,747,916.
How many copies has The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) sold?
We estimate The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) has sold approximately 1.8M copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $27,051,479 in gross revenue.
What game engine does The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) use?
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) was developed using the Gamebryo Engine game engine.
How much did it cost to develop The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)?
The estimated development cost for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) was around Estimated $20 million - $30 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)?
The development team size for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) varied throughout development:
- Estimated around 100-150 developers at Bethesda Game Studios - Development period for The Elder Scrolls IV: Oblivion (Original Release 2006)
- The GOTY edition primarily involved porting, testing, and integration of existing content (Knights of the Nine and Shivering Isles expansions) by the existing team or QA/porting specialists. - Release of Oblivion Game of the Year Edition (2007/2009)
Review Statistics
Positive
49.0K
Negative
2.5K
Game Information
Game Engine
Gamebryo Engine
Genres
Production Cost
The Elder Scrolls IV: Oblivion (Base Game, 2006)
Estimated $20 million - $30 million
The Elder Scrolls IV: Oblivion Game of the Year Edition (2007-2009)
Unknown (Cost primarily reflects packaging, distribution, and potential minor updates/porting for the GOTY bundle, not full development)
Team Size
Development period for The Elder Scrolls IV: Oblivion (Original Release 2006)
Estimated around 100-150 developers at Bethesda Game Studios
Release of Oblivion Game of the Year Edition (2007/2009)
The GOTY edition primarily involved porting, testing, and integration of existing content (Knights of the Nine and Shivering Isles expansions) by the existing team or QA/porting specialists.
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
Steam App ID
22330
Type
Game
Developers
Bethesda Game Studios
Publishers
Bethesda Softworks
Release Date
Jun 16, 2009
Additional Details
Game Engine
Gamebryo Engine
Genres
Official Website
Age Ratings
Production Cost
The Elder Scrolls IV: Oblivion (Base Game, 2006)
Estimated $20 million - $30 million
The Elder Scrolls IV: Oblivion Game of the Year Edition (2007-2009)
Unknown (Cost primarily reflects packaging, distribution, and potential minor updates/porting for the GOTY bundle, not full development)
Team Size
Development period for The Elder Scrolls IV: Oblivion (Original Release 2006)
Estimated around 100-150 developers at Bethesda Game Studios