The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)

AppID: 22330
Bethesda Game Studios
Bethesda Softworks
Jun 16, 2009

Current Price

$14.99

Estimated Owners

1.8M

Total Reviews

51.6K

Net Revenue

$9,747,916

Revenue Breakdown

Gross Revenue (Est.)$27,051,479
Regional Pricing (15%)-$4,057,722
Discounts (25%)-$5,748,439
Est. Refunds (5%)-$862,266
Steam Fee (30%)-$4,914,916
VAT & Taxes (15%)-$1,720,220
Net Revenue (Est.)$9,747,916

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) generated?

Since its release, The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) is estimated to have generated approximately $27,051,479 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,747,916.

How many copies has The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) sold?

We estimate The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) has sold approximately 1.8M copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $27,051,479 in gross revenue.

What game engine does The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) use?

The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) was developed using the Gamebryo Engine game engine.

How much did it cost to develop The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)?

The estimated development cost for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) was around Estimated $20 million - $30 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)?

The development team size for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) varied throughout development:

  • Estimated around 100-150 developers at Bethesda Game Studios - Development period for The Elder Scrolls IV: Oblivion (Original Release 2006)
  • The GOTY edition primarily involved porting, testing, and integration of existing content (Knights of the Nine and Shivering Isles expansions) by the existing team or QA/porting specialists. - Release of Oblivion Game of the Year Edition (2007/2009)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

49.0K

Negative

2.5K

Game Information

Game Engine

Gamebryo Engine

Genres

RPG

Production Cost

The Elder Scrolls IV: Oblivion (Base Game, 2006)

Estimated $20 million - $30 million

The Elder Scrolls IV: Oblivion Game of the Year Edition (2007-2009)

Unknown (Cost primarily reflects packaging, distribution, and potential minor updates/porting for the GOTY bundle, not full development)

Team Size

Development period for The Elder Scrolls IV: Oblivion (Original Release 2006)

Estimated around 100-150 developers at Bethesda Game Studios

Release of Oblivion Game of the Year Edition (2007/2009)

The GOTY edition primarily involved porting, testing, and integration of existing content (Knights of the Nine and Shivering Isles expansions) by the existing team or QA/porting specialists.

Last updated: Nov 20, 2025