The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
AppID: 22330Current Price
$14.99
Estimated Owners
1.8M
Total Reviews
51.6K
Net Revenue
$9,747,916
Revenue Breakdown
| Gross Revenue (Est.) | $27,051,479 |
| Regional Pricing (15%) | -$4,057,722 |
| Discounts (25%) | -$5,748,439 |
| Est. Refunds (5%) | -$862,266 |
| Steam Fee (30%) | -$4,914,916 |
| VAT & Taxes (15%) | -$1,720,220 |
| Net Revenue (Est.) | $9,747,916 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) generated?
Since its release, The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) is estimated to have generated approximately $27,051,479 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,747,916.
How many copies has The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) sold?
We estimate The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) has sold approximately 1.8M copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $27,051,479 in gross revenue.
What game engine does The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) use?
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) was developed using the Gamebryo Engine game engine.
How much did it cost to develop The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)?
The estimated development cost for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) was around Estimated $20 million - $30 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)?
The development team size for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) varied throughout development:
- Estimated around 100-150 developers at Bethesda Game Studios - Development period for The Elder Scrolls IV: Oblivion (Original Release 2006)
- The GOTY edition primarily involved porting, testing, and integration of existing content (Knights of the Nine and Shivering Isles expansions) by the existing team or QA/porting specialists. - Release of Oblivion Game of the Year Edition (2007/2009)
Review Statistics
Positive
49.0K
Negative
2.5K
Game Information
Game Engine
Gamebryo Engine
Genres
Production Cost
The Elder Scrolls IV: Oblivion (Base Game, 2006)
Estimated $20 million - $30 million
The Elder Scrolls IV: Oblivion Game of the Year Edition (2007-2009)
Unknown (Cost primarily reflects packaging, distribution, and potential minor updates/porting for the GOTY bundle, not full development)
Team Size
Development period for The Elder Scrolls IV: Oblivion (Original Release 2006)
Estimated around 100-150 developers at Bethesda Game Studios
Release of Oblivion Game of the Year Edition (2007/2009)
The GOTY edition primarily involved porting, testing, and integration of existing content (Knights of the Nine and Shivering Isles expansions) by the existing team or QA/porting specialists.