Sword Art Online: Fatal Bullet
AppID: 626690Current Price
$5.99
Estimated Owners
674.2K
Total Reviews
19.3K
Net Revenue
$1,455,332
Revenue Breakdown
| Gross Revenue (Est.) | $4,038,698 |
| Regional Pricing (15%) | -$605,805 |
| Discounts (25%) | -$858,223 |
| Est. Refunds (5%) | -$128,733 |
| Steam Fee (30%) | -$733,781 |
| VAT & Taxes (15%) | -$256,823 |
| Net Revenue (Est.) | $1,455,332 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sword Art Online: Fatal Bullet generated?
Since its release, Sword Art Online: Fatal Bullet is estimated to have generated approximately $4,038,698 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,455,332.
How many copies has Sword Art Online: Fatal Bullet sold?
We estimate Sword Art Online: Fatal Bullet has sold approximately 674.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $4,038,698 in gross revenue.
What game engine does Sword Art Online: Fatal Bullet use?
Sword Art Online: Fatal Bullet was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Sword Art Online: Fatal Bullet?
The estimated development cost for Sword Art Online: Fatal Bullet was around $15 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sword Art Online: Fatal Bullet?
Sword Art Online: Fatal Bullet was developed by a team of Approximately 50-70 developers Development period (2016-2018).
Review Statistics
Positive
15.2K
Negative
4.0K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Sword Art Online: Fatal Bullet (2018)
$15 million
Team Size
Development period (2016-2018)
Approximately 50-70 developers