Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet

AppID: 626690
DIMPS
BANDAI NAMCO Entertainment
Feb 23, 2018

Current Price

$5.99

Estimated Owners

674.2K

Total Reviews

19.3K

Net Revenue

$1,455,332

Revenue Breakdown

Gross Revenue (Est.)$4,038,698
Regional Pricing (15%)-$605,805
Discounts (25%)-$858,223
Est. Refunds (5%)-$128,733
Steam Fee (30%)-$733,781
VAT & Taxes (15%)-$256,823
Net Revenue (Est.)$1,455,332

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Sword Art Online: Fatal Bullet generated?

Since its release, Sword Art Online: Fatal Bullet is estimated to have generated approximately $4,038,698 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,455,332.

How many copies has Sword Art Online: Fatal Bullet sold?

We estimate Sword Art Online: Fatal Bullet has sold approximately 674.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $4,038,698 in gross revenue.

What game engine does Sword Art Online: Fatal Bullet use?

Sword Art Online: Fatal Bullet was developed using the Unreal Engine 4 game engine.

How much did it cost to develop Sword Art Online: Fatal Bullet?

The estimated development cost for Sword Art Online: Fatal Bullet was around $15 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Sword Art Online: Fatal Bullet?

Sword Art Online: Fatal Bullet was developed by a team of Approximately 50-70 developers Development period (2016-2018).

Review Statistics

Overall Rating Mostly Positive
79% Positive 21% Negative

Positive

15.2K

Negative

4.0K

Game Information

Game Engine

Unreal Engine 4

Genres

ActionRPG

Production Cost

Sword Art Online: Fatal Bullet (2018)

$15 million

Team Size

Development period (2016-2018)

Approximately 50-70 developers

Last updated: Oct 21, 2025