Spectromancer - League of Heroes
AppID: 22510Current Price
$2.99
Estimated Owners
105
Total Reviews
3
Net Revenue
$113
Revenue Breakdown
| Gross Revenue (Est.) | $314 |
| Regional Pricing (15%) | -$47 |
| Discounts (25%) | -$67 |
| Est. Refunds (5%) | -$10 |
| Steam Fee (30%) | -$57 |
| VAT & Taxes (15%) | -$20 |
| Net Revenue (Est.) | $113 |
Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Spectromancer - League of Heroes generated?
Since its release, Spectromancer - League of Heroes is estimated to have generated approximately $314 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $113.
How many copies has Spectromancer - League of Heroes sold?
We estimate Spectromancer - League of Heroes has sold approximately 105 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $314 in gross revenue.
What game engine does Spectromancer - League of Heroes use?
Spectromancer - League of Heroes was developed using the Unity game engine.
How much did it cost to develop Spectromancer - League of Heroes?
The estimated development cost for Spectromancer - League of Heroes was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Spectromancer - League of Heroes?
Spectromancer - League of Heroes was developed by a team of Small team (likely 1-3 core developers based on developer history) Development Period (2008-2009).
Review Statistics
Positive
2
Negative
1
Game Information
Game Engine
Unity
Genres
Production Cost
Spectromancer - League of Heroes (2011)
Unknown
Team Size
Development Period (2008-2009)
Small team (likely 1-3 core developers based on developer history)