Spectromancer: Gathering of Power
AppID: 22521Current Price
$9.99
Estimated Owners
140
Total Reviews
4
Net Revenue
$504
Revenue Breakdown
| Gross Revenue (Est.) | $1,399 |
| Regional Pricing (15%) | -$210 |
| Discounts (25%) | -$297 |
| Est. Refunds (5%) | -$45 |
| Steam Fee (30%) | -$254 |
| VAT & Taxes (15%) | -$89 |
| Net Revenue (Est.) | $504 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Spectromancer: Gathering of Power generated?
Since its release, Spectromancer: Gathering of Power is estimated to have generated approximately $1,399 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $504.
How many copies has Spectromancer: Gathering of Power sold?
We estimate Spectromancer: Gathering of Power has sold approximately 140 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,399 in gross revenue.
What game engine does Spectromancer: Gathering of Power use?
Spectromancer: Gathering of Power was developed using the Custom Engine game engine.
How much did it cost to develop Spectromancer: Gathering of Power?
The estimated development cost for Spectromancer: Gathering of Power was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Spectromancer: Gathering of Power?
The development team size for Spectromancer: Gathering of Power varied throughout development:
- Small team (Independent developer) - 2010 (Original Release)
- Unknown (Likely 1-5 developers, as it was an independent project by Tom Hall) - N/A
Review Statistics
Positive
4
Negative
0
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Spectromancer: Gathering of Power (2011)
Unknown
Team Size
2010 (Original Release)
Small team (Independent developer)
N/A
Unknown (Likely 1-5 developers, as it was an independent project by Tom Hall)