Sid Meier's Civilization IV: Colonization
AppID: 16810Current Price
$19.99
Estimated Owners
50.3K
Total Reviews
1.4K
Net Revenue
$362,544
Revenue Breakdown
| Gross Revenue (Est.) | $1,006,097 |
| Regional Pricing (15%) | -$150,915 |
| Discounts (25%) | -$213,796 |
| Est. Refunds (5%) | -$32,069 |
| Steam Fee (30%) | -$182,795 |
| VAT & Taxes (15%) | -$63,978 |
| Net Revenue (Est.) | $362,544 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sid Meier's Civilization IV: Colonization generated?
Since its release, Sid Meier's Civilization IV: Colonization is estimated to have generated approximately $1,006,097 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $362,544.
How many copies has Sid Meier's Civilization IV: Colonization sold?
We estimate Sid Meier's Civilization IV: Colonization has sold approximately 50.3K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $1,006,097 in gross revenue.
What game engine does Sid Meier's Civilization IV: Colonization use?
Sid Meier's Civilization IV: Colonization was developed using the Gamebryo game engine.
How much did it cost to develop Sid Meier's Civilization IV: Colonization?
The estimated development cost for Sid Meier's Civilization IV: Colonization was around $2-4 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sid Meier's Civilization IV: Colonization?
Sid Meier's Civilization IV: Colonization was developed by a team of Small team (exact number not publicly disclosed) 2008.
Review Statistics
Positive
1.2K
Negative
194
Game Information
Game Engine
Gamebryo
Genres
Production Cost
Sid Meier's Civilization IV: Colonization (2008)
$2-4 million
Team Size
2008
Small team (exact number not publicly disclosed)