Sid Meier's Civilization® IV
AppID: 3900Current Price
$19.99
Estimated Owners
120.2K
Total Reviews
3.4K
Net Revenue
$865,517
Revenue Breakdown
| Gross Revenue (Est.) | $2,401,898 |
| Regional Pricing (15%) | -$360,285 |
| Discounts (25%) | -$510,403 |
| Est. Refunds (5%) | -$76,561 |
| Steam Fee (30%) | -$436,395 |
| VAT & Taxes (15%) | -$152,738 |
| Net Revenue (Est.) | $865,517 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sid Meier's Civilization® IV generated?
Since its release, Sid Meier's Civilization® IV is estimated to have generated approximately $2,401,898 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $865,517.
How many copies has Sid Meier's Civilization® IV sold?
We estimate Sid Meier's Civilization® IV has sold approximately 120.2K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $2,401,898 in gross revenue.
What game engine does Sid Meier's Civilization® IV use?
Sid Meier's Civilization® IV was developed using the Gamebryo game engine.
How much did it cost to develop Sid Meier's Civilization® IV?
The estimated development cost for Sid Meier's Civilization® IV was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sid Meier's Civilization® IV?
Sid Meier's Civilization® IV was developed by a team of Approximately 30-40 developers 2004-2005.
Review Statistics
Positive
3.2K
Negative
261
Game Information
Game Engine
Gamebryo
Genres
Production Cost
Civilization IV (2005)
$5 million
Team Size
2004-2005
Approximately 30-40 developers