Sid Meier's Civilization® IV

Sid Meier's Civilization® IV

AppID: 3900
Firaxis Games
2K
Oct 25, 2006

Current Price

$19.99

Estimated Owners

120.2K

Total Reviews

3.4K

Net Revenue

$865,517

Revenue Breakdown

Gross Revenue (Est.)$2,401,898
Regional Pricing (15%)-$360,285
Discounts (25%)-$510,403
Est. Refunds (5%)-$76,561
Steam Fee (30%)-$436,395
VAT & Taxes (15%)-$152,738
Net Revenue (Est.)$865,517

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Sid Meier's Civilization® IV generated?

Since its release, Sid Meier's Civilization® IV is estimated to have generated approximately $2,401,898 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $865,517.

How many copies has Sid Meier's Civilization® IV sold?

We estimate Sid Meier's Civilization® IV has sold approximately 120.2K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $2,401,898 in gross revenue.

What game engine does Sid Meier's Civilization® IV use?

Sid Meier's Civilization® IV was developed using the Gamebryo game engine.

How much did it cost to develop Sid Meier's Civilization® IV?

The estimated development cost for Sid Meier's Civilization® IV was around $5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Sid Meier's Civilization® IV?

Sid Meier's Civilization® IV was developed by a team of Approximately 30-40 developers 2004-2005.

Review Statistics

Overall Rating Very Positive
92% Positive 8% Negative

Positive

3.2K

Negative

261

Game Information

Game Engine

Gamebryo

Genres

Strategy

Production Cost

Civilization IV (2005)

$5 million

Team Size

2004-2005

Approximately 30-40 developers

Last updated: Aug 27, 2025