Max Payne
AppID: 12140Current Price
$9.99
Estimated Owners
526.1K
Total Reviews
15.0K
Net Revenue
$1,893,961
Revenue Breakdown
| Gross Revenue (Est.) | $5,255,939 |
| Regional Pricing (15%) | -$788,391 |
| Discounts (25%) | -$1,116,887 |
| Est. Refunds (5%) | -$167,533 |
| Steam Fee (30%) | -$954,938 |
| VAT & Taxes (15%) | -$334,228 |
| Net Revenue (Est.) | $1,893,961 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Max Payne generated?
Since its release, Max Payne is estimated to have generated approximately $5,255,939 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,893,961.
How many copies has Max Payne sold?
We estimate Max Payne has sold approximately 526.1K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $5,255,939 in gross revenue.
What game engine does Max Payne use?
Max Payne was developed using the MaxFX game engine.
How much did it cost to develop Max Payne?
The estimated development cost for Max Payne was around $1.1 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Max Payne?
The development team size for Max Payne varied throughout development:
- 10 developers - Max Payne (2001) development (1999–2001)
- 36 developers - Max Payne 2 (2003) development (2001–2003)
- Around 150–250 developers (including teams from Rockstar North ~50, Rockstar Brazil ~70, and other studios) - Max Payne 3 (2012) development (2009–2012)
Review Statistics
Positive
13.4K
Negative
1.7K
Game Information
Game Engine
MaxFX
Genres
Production Cost
Max Payne (2001)
$1.1 million
Max Payne 2: The Fall of Max Payne (2003)
$14 million
Max Payne 3 (2012)
$50-100 million (estimated)
Team Size
Max Payne (2001) development (1999–2001)
10 developers
Max Payne 2 (2003) development (2001–2003)
36 developers
Max Payne 3 (2012) development (2009–2012)
Around 150–250 developers (including teams from Rockstar North ~50, Rockstar Brazil ~70, and other studios)