Max Payne 2: The Fall of Max Payne
AppID: 12150Current Price
$9.99
Estimated Owners
446.5K
Total Reviews
12.8K
Net Revenue
$1,607,448
Revenue Breakdown
| Gross Revenue (Est.) | $4,460,835 |
| Regional Pricing (15%) | -$669,125 |
| Discounts (25%) | -$947,927 |
| Est. Refunds (5%) | -$142,189 |
| Steam Fee (30%) | -$810,478 |
| VAT & Taxes (15%) | -$283,667 |
| Net Revenue (Est.) | $1,607,448 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Max Payne 2: The Fall of Max Payne generated?
Since its release, Max Payne 2: The Fall of Max Payne is estimated to have generated approximately $4,460,835 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,607,448.
How many copies has Max Payne 2: The Fall of Max Payne sold?
We estimate Max Payne 2: The Fall of Max Payne has sold approximately 446.5K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $4,460,835 in gross revenue.
What game engine does Max Payne 2: The Fall of Max Payne use?
Max Payne 2: The Fall of Max Payne was developed using the RenderWare game engine.
How much did it cost to develop Max Payne 2: The Fall of Max Payne?
The estimated development cost for Max Payne 2: The Fall of Max Payne was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Max Payne 2: The Fall of Max Payne?
Max Payne 2: The Fall of Max Payne was developed by a team of Approximately 80-100 developers 2003.
Review Statistics
Positive
12.1K
Negative
704
Game Information
Game Engine
RenderWare
Genres
Production Cost
Max Payne 2: The Fall of Max Payne (2003)
$10 million
Team Size
2003
Approximately 80-100 developers