LEGO® Pirates of the Caribbean: The Video Game
AppID: 311770Current Price
$19.99
Estimated Owners
182.5K
Total Reviews
5.2K
Net Revenue
$1,314,284
Revenue Breakdown
| Gross Revenue (Est.) | $3,647,275 |
| Regional Pricing (15%) | -$547,091 |
| Discounts (25%) | -$775,046 |
| Est. Refunds (5%) | -$116,257 |
| Steam Fee (30%) | -$662,664 |
| VAT & Taxes (15%) | -$231,933 |
| Net Revenue (Est.) | $1,314,284 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has LEGO® Pirates of the Caribbean: The Video Game generated?
Since its release, LEGO® Pirates of the Caribbean: The Video Game is estimated to have generated approximately $3,647,275 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,314,284.
How many copies has LEGO® Pirates of the Caribbean: The Video Game sold?
We estimate LEGO® Pirates of the Caribbean: The Video Game has sold approximately 182.5K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $3,647,275 in gross revenue.
What game engine does LEGO® Pirates of the Caribbean: The Video Game use?
LEGO® Pirates of the Caribbean: The Video Game was developed using the Proprietary Engine game engine.
How much did it cost to develop LEGO® Pirates of the Caribbean: The Video Game?
The estimated development cost for LEGO® Pirates of the Caribbean: The Video Game was around $15 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on LEGO® Pirates of the Caribbean: The Video Game?
LEGO® Pirates of the Caribbean: The Video Game was developed by a team of Approximately 50-70 developers 2011.
Review Statistics
Positive
4.8K
Negative
453
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
LEGO® Pirates of the Caribbean: The Video Game (2011)
$15 million
Team Size
2011
Approximately 50-70 developers