LEGO® The Lord of the Rings™
AppID: 214510Current Price
$3.99
Estimated Owners
507.6K
Total Reviews
14.5K
Net Revenue
$729,776
Revenue Breakdown
| Gross Revenue (Est.) | $2,025,204 |
| Regional Pricing (15%) | -$303,781 |
| Discounts (25%) | -$430,356 |
| Est. Refunds (5%) | -$64,553 |
| Steam Fee (30%) | -$367,954 |
| VAT & Taxes (15%) | -$128,784 |
| Net Revenue (Est.) | $729,776 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has LEGO® The Lord of the Rings™ generated?
Since its release, LEGO® The Lord of the Rings™ is estimated to have generated approximately $2,025,204 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $729,776.
How many copies has LEGO® The Lord of the Rings™ sold?
We estimate LEGO® The Lord of the Rings™ has sold approximately 507.6K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $2,025,204 in gross revenue.
What game engine does LEGO® The Lord of the Rings™ use?
LEGO® The Lord of the Rings™ was developed using the TT Games Engine game engine.
How much did it cost to develop LEGO® The Lord of the Rings™?
The estimated development cost for LEGO® The Lord of the Rings™ was around $10-20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on LEGO® The Lord of the Rings™?
LEGO® The Lord of the Rings™ was developed by a team of Approximately 100-150 developers 2012.
Review Statistics
Positive
13.1K
Negative
1.4K
Game Information
Game Engine
TT Games Engine
Genres
Production Cost
LEGO® The Lord of the Rings™ (2012)
$10-20 million
Team Size
2012
Approximately 100-150 developers