Kingdoms of Amalur: Re-Reckoning
AppID: 1041720Current Price
$39.99
Estimated Owners
260.3K
Total Reviews
7.4K
Net Revenue
$3,750,922
Revenue Breakdown
| Gross Revenue (Est.) | $10,409,197 |
| Regional Pricing (15%) | -$1,561,380 |
| Discounts (25%) | -$2,211,954 |
| Est. Refunds (5%) | -$331,793 |
| Steam Fee (30%) | -$1,891,221 |
| VAT & Taxes (15%) | -$661,927 |
| Net Revenue (Est.) | $3,750,922 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Kingdoms of Amalur: Re-Reckoning generated?
Since its release, Kingdoms of Amalur: Re-Reckoning is estimated to have generated approximately $10,409,197 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,750,922.
How many copies has Kingdoms of Amalur: Re-Reckoning sold?
We estimate Kingdoms of Amalur: Re-Reckoning has sold approximately 260.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $10,409,197 in gross revenue.
What game engine does Kingdoms of Amalur: Re-Reckoning use?
Kingdoms of Amalur: Re-Reckoning was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Kingdoms of Amalur: Re-Reckoning?
The estimated development cost for Kingdoms of Amalur: Re-Reckoning was around $5-10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Kingdoms of Amalur: Re-Reckoning?
Kingdoms of Amalur: Re-Reckoning was developed by a team of Unknown (estimated 50-100 developers based on typical remaster projects) 2020.
Review Statistics
Positive
5.7K
Negative
1.7K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Kingdoms of Amalur: Re-Reckoning (2020)
$5-10 million
Team Size
2020
Unknown (estimated 50-100 developers based on typical remaster projects)