Killing Floor 2

Killing Floor 2

AppID: 232090
Tripwire Interactive
Tripwire Interactive
Nov 18, 2016

Current Price

$2.99

Estimated Owners

4.4M

Total Reviews

126.6K

Net Revenue

$4,774,841

Revenue Breakdown

Gross Revenue (Est.)$13,250,678
Regional Pricing (15%)-$1,987,602
Discounts (25%)-$2,815,769
Est. Refunds (5%)-$422,365
Steam Fee (30%)-$2,407,483
VAT & Taxes (15%)-$842,619
Net Revenue (Est.)$4,774,841

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Killing Floor 2 generated?

Since its release, Killing Floor 2 is estimated to have generated approximately $13,250,678 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,774,841.

How many copies has Killing Floor 2 sold?

We estimate Killing Floor 2 has sold approximately 4.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $13,250,678 in gross revenue.

What game engine does Killing Floor 2 use?

Killing Floor 2 was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Killing Floor 2?

The estimated development cost for Killing Floor 2 was around $10 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Killing Floor 2?

The development team size for Killing Floor 2 varied throughout development:

  • Approximately 30-40 developers - 2015 (Launch)
  • 20-30 core developers - 2016-2018 (Post-launch support)
  • 15-25 developers - 2019-2022 (Continued updates)
  • 5-10 developers - 2023-Present (Maintenance mode)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

111.8K

Negative

14.9K

Game Information

Game Engine

Unreal Engine 3

Genres

Action

Production Cost

Killing Floor 2 (2016)

$10 million

Team Size

2015 (Launch)

Approximately 30-40 developers

2016-2018 (Post-launch support)

20-30 core developers

2019-2022 (Continued updates)

15-25 developers

2023-Present (Maintenance mode)

5-10 developers

Last updated: Aug 26, 2025