Killing Floor 2
AppID: 232090Current Price
$2.99
Estimated Owners
4.4M
Total Reviews
126.6K
Net Revenue
$4,774,841
Revenue Breakdown
| Gross Revenue (Est.) | $13,250,678 |
| Regional Pricing (15%) | -$1,987,602 |
| Discounts (25%) | -$2,815,769 |
| Est. Refunds (5%) | -$422,365 |
| Steam Fee (30%) | -$2,407,483 |
| VAT & Taxes (15%) | -$842,619 |
| Net Revenue (Est.) | $4,774,841 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Killing Floor 2 generated?
Since its release, Killing Floor 2 is estimated to have generated approximately $13,250,678 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,774,841.
How many copies has Killing Floor 2 sold?
We estimate Killing Floor 2 has sold approximately 4.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $13,250,678 in gross revenue.
What game engine does Killing Floor 2 use?
Killing Floor 2 was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Killing Floor 2?
The estimated development cost for Killing Floor 2 was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Killing Floor 2?
The development team size for Killing Floor 2 varied throughout development:
- Approximately 30-40 developers - 2015 (Launch)
- 20-30 core developers - 2016-2018 (Post-launch support)
- 15-25 developers - 2019-2022 (Continued updates)
- 5-10 developers - 2023-Present (Maintenance mode)
Review Statistics
Positive
111.8K
Negative
14.9K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Killing Floor 2 (2016)
$10 million
Team Size
2015 (Launch)
Approximately 30-40 developers
2016-2018 (Post-launch support)
20-30 core developers
2019-2022 (Continued updates)
15-25 developers
2023-Present (Maintenance mode)
5-10 developers