Killing Floor
AppID: 1250Current Price
$1.99
Estimated Owners
2.4M
Total Reviews
67.5K
Net Revenue
$1,693,549
Revenue Breakdown
| Gross Revenue (Est.) | $4,699,773 |
| Regional Pricing (15%) | -$704,966 |
| Discounts (25%) | -$998,702 |
| Est. Refunds (5%) | -$149,805 |
| Steam Fee (30%) | -$853,890 |
| VAT & Taxes (15%) | -$298,862 |
| Net Revenue (Est.) | $1,693,549 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Killing Floor generated?
Since its release, Killing Floor is estimated to have generated approximately $4,699,773 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,693,549.
How many copies has Killing Floor sold?
We estimate Killing Floor has sold approximately 2.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $4,699,773 in gross revenue.
What game engine does Killing Floor use?
Killing Floor was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Killing Floor?
The estimated development cost for Killing Floor was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Killing Floor?
The development team size for Killing Floor varied throughout development:
- Small team, approximately 5–10 core developers - 2005–2009 (initial development)
- 15–25 developers including part-time and contractors - 2009–2016 (post-release support and expansions)
- 30–50 developers at Tripwire Interactive - 2016–present (Killing Floor 2 and ongoing support)
Review Statistics
Positive
64.2K
Negative
3.2K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Killing Floor (2005-2009)
$500,000
Team Size
2005–2009 (initial development)
Small team, approximately 5–10 core developers
2009–2016 (post-release support and expansions)
15–25 developers including part-time and contractors
2016–present (Killing Floor 2 and ongoing support)
30–50 developers at Tripwire Interactive