Killing Floor

Killing Floor

AppID: 1250
Tripwire Interactive
Tripwire Interactive
May 14, 2009

Current Price

$1.99

Estimated Owners

2.4M

Total Reviews

67.5K

Net Revenue

$1,693,549

Revenue Breakdown

Gross Revenue (Est.)$4,699,773
Regional Pricing (15%)-$704,966
Discounts (25%)-$998,702
Est. Refunds (5%)-$149,805
Steam Fee (30%)-$853,890
VAT & Taxes (15%)-$298,862
Net Revenue (Est.)$1,693,549

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Killing Floor generated?

Since its release, Killing Floor is estimated to have generated approximately $4,699,773 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,693,549.

How many copies has Killing Floor sold?

We estimate Killing Floor has sold approximately 2.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $4,699,773 in gross revenue.

What game engine does Killing Floor use?

Killing Floor was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Killing Floor?

The estimated development cost for Killing Floor was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Killing Floor?

The development team size for Killing Floor varied throughout development:

  • Small team, approximately 5–10 core developers - 2005–2009 (initial development)
  • 15–25 developers including part-time and contractors - 2009–2016 (post-release support and expansions)
  • 30–50 developers at Tripwire Interactive - 2016–present (Killing Floor 2 and ongoing support)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

64.2K

Negative

3.2K

Game Information

Game Engine

Unreal Engine 3

Genres

Action

Production Cost

Killing Floor (2005-2009)

$500,000

Team Size

2005–2009 (initial development)

Small team, approximately 5–10 core developers

2009–2016 (post-release support and expansions)

15–25 developers including part-time and contractors

2016–present (Killing Floor 2 and ongoing support)

30–50 developers at Tripwire Interactive

Last updated: Aug 26, 2025