Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Red Orchestra 2: Heroes of Stalingrad with Rising Storm

AppID: 35450
Sep 13, 2011

Current Price

$2.99

Estimated Owners

1.3M

Total Reviews

37.7K

Net Revenue

$1,421,829

Overview

Revenue Breakdown

Gross Revenue (Est.)$3,945,724
Regional Pricing (15%)-$591,859
Discounts (25%)-$838,466
Est. Refunds (5%)-$125,770
Steam Fee (30%)-$716,889
VAT & Taxes (15%)-$250,911
Net Revenue (Est.)$1,421,829

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Red Orchestra 2: Heroes of Stalingrad with Rising Storm generated?

Since its release, Red Orchestra 2: Heroes of Stalingrad with Rising Storm is estimated to have generated approximately $3,945,724 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,421,829.

How many copies has Red Orchestra 2: Heroes of Stalingrad with Rising Storm sold?

We estimate Red Orchestra 2: Heroes of Stalingrad with Rising Storm has sold approximately 1.3M copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $3,945,724 in gross revenue.

What game engine does Red Orchestra 2: Heroes of Stalingrad with Rising Storm use?

Red Orchestra 2: Heroes of Stalingrad with Rising Storm was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

The estimated development cost for Red Orchestra 2: Heroes of Stalingrad with Rising Storm was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Red Orchestra 2: Heroes of Stalingrad with Rising Storm?

The development team size for Red Orchestra 2: Heroes of Stalingrad with Rising Storm varied throughout development:

  • Tripwire Interactive had around 30-40 core staff during the development of RO2/Rising Storm, with significant outsourcing/contracting for art and sound. - Around 2010-2011 (Development)
  • The team size working directly on the game content (including Tripwire staff and external partners like Antimatter Games) was likely in the range of 50-70 people at peak, though the core Tripwire team was smaller. - 2013 (Rising Storm release)

Review Statistics

Overall Rating Very Positive
93% Positive 7% Negative

Positive

34.9K

Negative

2.8K

Game Information

Game Engine

Unreal Engine 3

Production Cost

Red Orchestra 2: Heroes of Stalingrad (2011) / Rising Storm (2013)

Unknown

Team Size

Around 2010-2011 (Development)

Tripwire Interactive had around 30-40 core staff during the development of RO2/Rising Storm, with significant outsourcing/contracting for art and sound.

2013 (Rising Storm release)

The team size working directly on the game content (including Tripwire staff and external partners like Antimatter Games) was likely in the range of 50-70 people at peak, though the core Tripwire team was smaller.

Last updated: Nov 21, 2025

Detailed Revenue Analysis

Calculation Breakdown

Total Reviews 37.7K
Boxleiter Multiplier × 35
Estimated Owners 1.3M
Average Price $19.99
Gross Revenue $3,945,724

Deductions Applied

Regional Pricing (15%) -$591,859
Discounts (25%) -$838,466
Estimated Refunds (5%) -$125,770
Steam Platform Fee (30%) -$716,889
VAT & Taxes (15%) -$250,911
Net Revenue $1,421,829

Review Analysis

Review Distribution

Positive Reviews 34.9K (93%)
Negative Reviews 2.8K (7%)

Review Metrics

Total Reviews 37.7K
Review Score Very Positive
Positive Ratio 93%

Game Details

Full Name

Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Steam App ID

35450

Type

Game

Developers

Tripwire Interactive

Publishers

Tripwire Interactive

Release Date

Sep 13, 2011

Additional Details

Game Engine

Unreal Engine 3

Official Website

Visit Official Site

Age Ratings

ESRB m

Production Cost

Red Orchestra 2: Heroes of Stalingrad (2011) / Rising Storm (2013)

Unknown

Team Size

Around 2010-2011 (Development)

Tripwire Interactive had around 30-40 core staff during the development of RO2/Rising Storm, with significant outsourcing/contracting for art and sound.

2013 (Rising Storm release)

The team size working directly on the game content (including Tripwire staff and external partners like Antimatter Games) was likely in the range of 50-70 people at peak, though the core Tripwire team was smaller.