Red Orchestra 2: Heroes of Stalingrad with Rising Storm
AppID: 35450Current Price
$2.99
Estimated Owners
1.3M
Total Reviews
37.7K
Net Revenue
$1,421,829
Revenue Breakdown
| Gross Revenue (Est.) | $3,945,724 |
| Regional Pricing (15%) | -$591,859 |
| Discounts (25%) | -$838,466 |
| Est. Refunds (5%) | -$125,770 |
| Steam Fee (30%) | -$716,889 |
| VAT & Taxes (15%) | -$250,911 |
| Net Revenue (Est.) | $1,421,829 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Red Orchestra 2: Heroes of Stalingrad with Rising Storm generated?
Since its release, Red Orchestra 2: Heroes of Stalingrad with Rising Storm is estimated to have generated approximately $3,945,724 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,421,829.
How many copies has Red Orchestra 2: Heroes of Stalingrad with Rising Storm sold?
We estimate Red Orchestra 2: Heroes of Stalingrad with Rising Storm has sold approximately 1.3M copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $3,945,724 in gross revenue.
What game engine does Red Orchestra 2: Heroes of Stalingrad with Rising Storm use?
Red Orchestra 2: Heroes of Stalingrad with Rising Storm was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Red Orchestra 2: Heroes of Stalingrad with Rising Storm?
The estimated development cost for Red Orchestra 2: Heroes of Stalingrad with Rising Storm was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Red Orchestra 2: Heroes of Stalingrad with Rising Storm?
The development team size for Red Orchestra 2: Heroes of Stalingrad with Rising Storm varied throughout development:
- Tripwire Interactive had around 30-40 core staff during the development of RO2/Rising Storm, with significant outsourcing/contracting for art and sound. - Around 2010-2011 (Development)
- The team size working directly on the game content (including Tripwire staff and external partners like Antimatter Games) was likely in the range of 50-70 people at peak, though the core Tripwire team was smaller. - 2013 (Rising Storm release)
Review Statistics
Positive
34.9K
Negative
2.8K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Red Orchestra 2: Heroes of Stalingrad (2011) / Rising Storm (2013)
Unknown
Team Size
Around 2010-2011 (Development)
Tripwire Interactive had around 30-40 core staff during the development of RO2/Rising Storm, with significant outsourcing/contracting for art and sound.
2013 (Rising Storm release)
The team size working directly on the game content (including Tripwire staff and external partners like Antimatter Games) was likely in the range of 50-70 people at peak, though the core Tripwire team was smaller.