Kane & Lynch 2: The Doggie Bag
AppID: 28010Current Price
$5.99
Estimated Owners
1.7K
Total Reviews
49
Net Revenue
$3,702
Revenue Breakdown
| Gross Revenue (Est.) | $10,273 |
| Regional Pricing (15%) | -$1,541 |
| Discounts (25%) | -$2,183 |
| Est. Refunds (5%) | -$327 |
| Steam Fee (30%) | -$1,866 |
| VAT & Taxes (15%) | -$653 |
| Net Revenue (Est.) | $3,702 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Kane & Lynch 2: The Doggie Bag generated?
Since its release, Kane & Lynch 2: The Doggie Bag is estimated to have generated approximately $10,273 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,702.
How many copies has Kane & Lynch 2: The Doggie Bag sold?
We estimate Kane & Lynch 2: The Doggie Bag has sold approximately 1.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $10,273 in gross revenue.
What game engine does Kane & Lynch 2: The Doggie Bag use?
Kane & Lynch 2: The Doggie Bag was developed using the IO Interactive's Proprietary Engine (Glacier 2) game engine.
How much did it cost to develop Kane & Lynch 2: The Doggie Bag?
The estimated development cost for Kane & Lynch 2: The Doggie Bag was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Kane & Lynch 2: The Doggie Bag?
Kane & Lynch 2: The Doggie Bag was developed by a team of Unknown specific number for the DLC team, but the main game development team at IO Interactive was likely in the range of 80-120 people. Pre-release (2010).
Review Statistics
Positive
40
Negative
9
Game Information
Game Engine
IO Interactive's Proprietary Engine (Glacier 2)
Genres
Production Cost
Kane & Lynch 2: Dog Days (2010)
Unknown
Team Size
Pre-release (2010)
Unknown specific number for the DLC team, but the main game development team at IO Interactive was likely in the range of 80-120 people.