Half-Life: Opposing Force

Half-Life: Opposing Force

AppID: 50
Gearbox Software
Valve
Nov 1, 1999

Current Price

$4.99

Estimated Owners

914.4K

Total Reviews

26.1K

Net Revenue

$1,644,292

Revenue Breakdown

Gross Revenue (Est.)$4,563,081
Regional Pricing (15%)-$684,462
Discounts (25%)-$969,655
Est. Refunds (5%)-$145,448
Steam Fee (30%)-$829,055
VAT & Taxes (15%)-$290,169
Net Revenue (Est.)$1,644,292

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Half-Life: Opposing Force generated?

Since its release, Half-Life: Opposing Force is estimated to have generated approximately $4,563,081 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,644,292.

How many copies has Half-Life: Opposing Force sold?

We estimate Half-Life: Opposing Force has sold approximately 914.4K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $4,563,081 in gross revenue.

What game engine does Half-Life: Opposing Force use?

Half-Life: Opposing Force was developed using the GoldSrc game engine.

How much did it cost to develop Half-Life: Opposing Force?

The estimated development cost for Half-Life: Opposing Force was around $500,000 - $1 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Half-Life: Opposing Force?

Half-Life: Opposing Force was developed by a team of Approximately 20 developers 1999.

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

24.9K

Negative

1.2K

Game Information

Game Engine

GoldSrc

Genres

Action

Production Cost

Half-Life: Opposing Force (1999)

$500,000 - $1 million

Team Size

1999

Approximately 20 developers

Last updated: Aug 26, 2025