Half-Life: Opposing Force
AppID: 50Current Price
$4.99
Estimated Owners
914.4K
Total Reviews
26.1K
Net Revenue
$1,644,292
Revenue Breakdown
| Gross Revenue (Est.) | $4,563,081 |
| Regional Pricing (15%) | -$684,462 |
| Discounts (25%) | -$969,655 |
| Est. Refunds (5%) | -$145,448 |
| Steam Fee (30%) | -$829,055 |
| VAT & Taxes (15%) | -$290,169 |
| Net Revenue (Est.) | $1,644,292 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Half-Life: Opposing Force generated?
Since its release, Half-Life: Opposing Force is estimated to have generated approximately $4,563,081 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,644,292.
How many copies has Half-Life: Opposing Force sold?
We estimate Half-Life: Opposing Force has sold approximately 914.4K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $4,563,081 in gross revenue.
What game engine does Half-Life: Opposing Force use?
Half-Life: Opposing Force was developed using the GoldSrc game engine.
How much did it cost to develop Half-Life: Opposing Force?
The estimated development cost for Half-Life: Opposing Force was around $500,000 - $1 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Half-Life: Opposing Force?
Half-Life: Opposing Force was developed by a team of Approximately 20 developers 1999.
Review Statistics
Positive
24.9K
Negative
1.2K
Game Information
Game Engine
GoldSrc
Genres
Production Cost
Half-Life: Opposing Force (1999)
$500,000 - $1 million
Team Size
1999
Approximately 20 developers