Half-Life: Blue Shift
AppID: 130Current Price
$4.99
Estimated Owners
673.0K
Total Reviews
19.2K
Net Revenue
$1,210,169
Revenue Breakdown
| Gross Revenue (Est.) | $3,358,345 |
| Regional Pricing (15%) | -$503,752 |
| Discounts (25%) | -$713,648 |
| Est. Refunds (5%) | -$107,047 |
| Steam Fee (30%) | -$610,169 |
| VAT & Taxes (15%) | -$213,559 |
| Net Revenue (Est.) | $1,210,169 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Half-Life: Blue Shift generated?
Since its release, Half-Life: Blue Shift is estimated to have generated approximately $3,358,345 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,210,169.
How many copies has Half-Life: Blue Shift sold?
We estimate Half-Life: Blue Shift has sold approximately 673.0K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $3,358,345 in gross revenue.
What game engine does Half-Life: Blue Shift use?
Half-Life: Blue Shift was developed using the GoldSrc game engine.
How much did it cost to develop Half-Life: Blue Shift?
The estimated development cost for Half-Life: Blue Shift was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Half-Life: Blue Shift?
Half-Life: Blue Shift was developed by a team of Approximately 10-15 developers 2001.
Review Statistics
Positive
17.8K
Negative
1.5K
Game Information
Game Engine
GoldSrc
Genres
Production Cost
Half-Life: Blue Shift (2001)
Unknown
Team Size
2001
Approximately 10-15 developers