Guild Wars® Trilogy
AppID: 29570Current Price
$29.99
Estimated Owners
1.5K
Total Reviews
42
Est. lifetime net (USD)
$15,886
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $44,085 |
| Regional Pricing (15%) | -$6,613 |
| Discounts (25%) | -$9,368 |
| Est. Refunds (5%) | -$1,405 |
| Steam Fee (30%) | -$8,010 |
| VAT & Taxes (15%) | -$2,803 |
| Net Revenue (Est.) | $15,886 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Guild Wars® Trilogy generated?
Since its release, Guild Wars® Trilogy is estimated to have generated approximately $44,085 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,886.
How many copies has Guild Wars® Trilogy sold?
We estimate Guild Wars® Trilogy has sold approximately 1.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $44,085 in gross revenue.
What game engine does Guild Wars® Trilogy use?
Guild Wars® Trilogy was developed using the Proprietary Engine game engine.
How much did it cost to develop Guild Wars® Trilogy?
The estimated development cost for Guild Wars® Trilogy was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Guild Wars® Trilogy?
The development team size for Guild Wars® Trilogy varied throughout development:
- Around 100 developers - Pre-launch (2005)
- Varies, likely around 50-100 for live service maintenance and expansions - Post-launch/Ongoing Support (Early Years)
Review Statistics
Positive
38
Negative
4
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Guild Wars (2005)
Unknown
Guild Wars: Factions (2006)
Unknown
Guild Wars: Nightfall (2006)
Unknown
Guild Wars: Eye of the North (2007)
Unknown
Team Size
Pre-launch (2005)
Around 100 developers
Post-launch/Ongoing Support (Early Years)
Varies, likely around 50-100 for live service maintenance and expansions
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Guild Wars® Trilogy
Steam App ID
29570
Type
Game
Developers
ArenaNet®
Publishers
NCSOFT, ArenaNet®
Release Date
Apr 22, 2009
Additional Details
Game Engine
Proprietary Engine
Genres
Official Website
Age Ratings
Production Cost
Guild Wars (2005)
Unknown
Guild Wars: Factions (2006)
Unknown
Guild Wars: Nightfall (2006)
Unknown
Guild Wars: Eye of the North (2007)
Unknown
Team Size
Post-launch/Ongoing Support (Early Years)
Varies, likely around 50-100 for live service maintenance and expansions