Guild Wars® Trilogy

Guild Wars® Trilogy

AppID: 29570
ArenaNet®
NCSOFT, ArenaNet®
Apr 22, 2009

Current Price

$29.99

Estimated Owners

1.5K

Total Reviews

42

Net Revenue

$15,886

Revenue Breakdown

Gross Revenue (Est.)$44,085
Regional Pricing (15%)-$6,613
Discounts (25%)-$9,368
Est. Refunds (5%)-$1,405
Steam Fee (30%)-$8,010
VAT & Taxes (15%)-$2,803
Net Revenue (Est.)$15,886

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Guild Wars® Trilogy generated?

Since its release, Guild Wars® Trilogy is estimated to have generated approximately $44,085 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,886.

How many copies has Guild Wars® Trilogy sold?

We estimate Guild Wars® Trilogy has sold approximately 1.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $44,085 in gross revenue.

What game engine does Guild Wars® Trilogy use?

Guild Wars® Trilogy was developed using the Proprietary Engine game engine.

How much did it cost to develop Guild Wars® Trilogy?

The estimated development cost for Guild Wars® Trilogy was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Guild Wars® Trilogy?

The development team size for Guild Wars® Trilogy varied throughout development:

  • Around 100 developers - Pre-launch (2005)
  • Varies, likely around 50-100 for live service maintenance and expansions - Post-launch/Ongoing Support (Early Years)

Review Statistics

Overall Rating Positive
90% Positive 10% Negative

Positive

38

Negative

4

Game Information

Game Engine

Proprietary Engine

Genres

Massively MultiplayerRPG

Production Cost

Guild Wars (2005)

Unknown

Guild Wars: Factions (2006)

Unknown

Guild Wars: Nightfall (2006)

Unknown

Guild Wars: Eye of the North (2007)

Unknown

Team Size

Pre-launch (2005)

Around 100 developers

Post-launch/Ongoing Support (Early Years)

Varies, likely around 50-100 for live service maintenance and expansions

Last updated: Nov 20, 2025