Guild Wars® Trilogy
AppID: 29570Current Price
$29.99
Estimated Owners
1.5K
Total Reviews
42
Net Revenue
$15,886
Revenue Breakdown
| Gross Revenue (Est.) | $44,085 |
| Regional Pricing (15%) | -$6,613 |
| Discounts (25%) | -$9,368 |
| Est. Refunds (5%) | -$1,405 |
| Steam Fee (30%) | -$8,010 |
| VAT & Taxes (15%) | -$2,803 |
| Net Revenue (Est.) | $15,886 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Guild Wars® Trilogy generated?
Since its release, Guild Wars® Trilogy is estimated to have generated approximately $44,085 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $15,886.
How many copies has Guild Wars® Trilogy sold?
We estimate Guild Wars® Trilogy has sold approximately 1.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $44,085 in gross revenue.
What game engine does Guild Wars® Trilogy use?
Guild Wars® Trilogy was developed using the Proprietary Engine game engine.
How much did it cost to develop Guild Wars® Trilogy?
The estimated development cost for Guild Wars® Trilogy was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Guild Wars® Trilogy?
The development team size for Guild Wars® Trilogy varied throughout development:
- Around 100 developers - Pre-launch (2005)
- Varies, likely around 50-100 for live service maintenance and expansions - Post-launch/Ongoing Support (Early Years)
Review Statistics
Positive
38
Negative
4
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Guild Wars (2005)
Unknown
Guild Wars: Factions (2006)
Unknown
Guild Wars: Nightfall (2006)
Unknown
Guild Wars: Eye of the North (2007)
Unknown
Team Size
Pre-launch (2005)
Around 100 developers
Post-launch/Ongoing Support (Early Years)
Varies, likely around 50-100 for live service maintenance and expansions