Guild Wars® Game of the Year Edition
AppID: 29540Current Price
$19.99
Estimated Owners
315
Total Reviews
9
Net Revenue
$2,269
Revenue Breakdown
| Gross Revenue (Est.) | $6,297 |
| Regional Pricing (15%) | -$945 |
| Discounts (25%) | -$1,338 |
| Est. Refunds (5%) | -$201 |
| Steam Fee (30%) | -$1,144 |
| VAT & Taxes (15%) | -$400 |
| Net Revenue (Est.) | $2,269 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Guild Wars® Game of the Year Edition generated?
Since its release, Guild Wars® Game of the Year Edition is estimated to have generated approximately $6,297 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,269.
How many copies has Guild Wars® Game of the Year Edition sold?
We estimate Guild Wars® Game of the Year Edition has sold approximately 315 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $6,297 in gross revenue.
What game engine does Guild Wars® Game of the Year Edition use?
Guild Wars® Game of the Year Edition was developed using the Proprietary Engine game engine.
How much did it cost to develop Guild Wars® Game of the Year Edition?
The estimated development cost for Guild Wars® Game of the Year Edition was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Guild Wars® Game of the Year Edition?
The development team size for Guild Wars® Game of the Year Edition varied throughout development:
- Unknown, but likely a medium-sized team typical for an MMORPG launch at the time. - Around initial release (2005)
- Specific team size for the 'Game of the Year Edition' development is not publicly detailed, as it primarily bundled existing content and minor updates. - Post-launch support and expansions (including content for Game of the Year Edition)
Review Statistics
Positive
8
Negative
1
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Guild Wars (Initial Development and Launch - 2005)
Unknown
Guild Wars Game of the Year Edition (Compilation/Re-release)
Unknown
Team Size
Around initial release (2005)
Unknown, but likely a medium-sized team typical for an MMORPG launch at the time.
Post-launch support and expansions (including content for Game of the Year Edition)
Specific team size for the 'Game of the Year Edition' development is not publicly detailed, as it primarily bundled existing content and minor updates.