Guacamelee! Super Turbo Championship Edition
AppID: 275390Current Price
$14.99
Estimated Owners
239.2K
Total Reviews
6.8K
Net Revenue
$1,292,009
Revenue Breakdown
| Gross Revenue (Est.) | $3,585,458 |
| Regional Pricing (15%) | -$537,819 |
| Discounts (25%) | -$761,910 |
| Est. Refunds (5%) | -$114,286 |
| Steam Fee (30%) | -$651,433 |
| VAT & Taxes (15%) | -$228,002 |
| Net Revenue (Est.) | $1,292,009 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Guacamelee! Super Turbo Championship Edition generated?
Since its release, Guacamelee! Super Turbo Championship Edition is estimated to have generated approximately $3,585,458 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,292,009.
How many copies has Guacamelee! Super Turbo Championship Edition sold?
We estimate Guacamelee! Super Turbo Championship Edition has sold approximately 239.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $3,585,458 in gross revenue.
What game engine does Guacamelee! Super Turbo Championship Edition use?
Guacamelee! Super Turbo Championship Edition was developed using the Proprietary Engine game engine.
How much did it cost to develop Guacamelee! Super Turbo Championship Edition?
The estimated development cost for Guacamelee! Super Turbo Championship Edition was around $200,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Guacamelee! Super Turbo Championship Edition?
Guacamelee! Super Turbo Championship Edition was developed by a team of Approximately 12-15 core developers 2014.
Review Statistics
Positive
6.3K
Negative
506
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Guacamelee! Super Turbo Championship Edition (2014)
$200,000
Team Size
2014
Approximately 12-15 core developers