Nobody Saves the World
AppID: 1432050Current Price
$24.99
Estimated Owners
222.9K
Total Reviews
6.4K
Net Revenue
$2,007,680
Revenue Breakdown
| Gross Revenue (Est.) | $5,571,521 |
| Regional Pricing (15%) | -$835,728 |
| Discounts (25%) | -$1,183,948 |
| Est. Refunds (5%) | -$177,592 |
| Steam Fee (30%) | -$1,012,276 |
| VAT & Taxes (15%) | -$354,296 |
| Net Revenue (Est.) | $2,007,680 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Nobody Saves the World generated?
Since its release, Nobody Saves the World is estimated to have generated approximately $5,571,521 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,007,680.
How many copies has Nobody Saves the World sold?
We estimate Nobody Saves the World has sold approximately 222.9K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $5,571,521 in gross revenue.
What game engine does Nobody Saves the World use?
Nobody Saves the World was developed using the Unity game engine.
How much did it cost to develop Nobody Saves the World?
The estimated development cost for Nobody Saves the World was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Nobody Saves the World?
Nobody Saves the World was developed by a team of Around 25-30 core developers 2022.
Review Statistics
Positive
5.8K
Negative
567
Game Information
Game Engine
Unity
Genres
Production Cost
Nobody Saves the World (2022)
$5 million
Team Size
2022
Around 25-30 core developers