FINAL FANTASY XI

FINAL FANTASY XI

AppID: 23360
SQUARE ENIX

Current Price

Free

Estimated Owners

70

Total Reviews

2

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has FINAL FANTASY XI generated?

Since its release, FINAL FANTASY XI is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has FINAL FANTASY XI sold?

We estimate FINAL FANTASY XI has sold approximately 70 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does FINAL FANTASY XI use?

FINAL FANTASY XI was developed using the Custom Engine game engine.

How much did it cost to develop FINAL FANTASY XI?

The estimated development cost for FINAL FANTASY XI was around Unknown (Likely tens of millions USD) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on FINAL FANTASY XI?

The development team size for FINAL FANTASY XI varied throughout development:

  • Approximately 100 people - 2012 (Around the time of the 'Seekers of Adoulin' expansion)
  • Around 100 staff members - 2015
  • Around 100 people - 2021 (Around the time of the 20th Anniversary)
  • Unknown (Likely a smaller core team focused on maintenance and minor updates) - 2024 (Current development team size is not explicitly stated for the core team, but maintenance/support staff is implied to be smaller than peak)

Review Statistics

Overall Rating 2 user reviews
50% Positive 50% Negative

Positive

1

Negative

1

Game Information

Game Engine

Custom Engine

Genres

Massively Multiplayer

Production Cost

Final Fantasy XI (Initial Development and Launch, 2002)

Unknown (Likely tens of millions USD)

Ongoing Development and Maintenance (2002 - Present)

Unknown (Significant ongoing investment due to MMO nature and numerous expansions)

Team Size

2012 (Around the time of the 'Seekers of Adoulin' expansion)

Approximately 100 people

2015

Around 100 staff members

2021 (Around the time of the 20th Anniversary)

Around 100 people

2024 (Current development team size is not explicitly stated for the core team, but maintenance/support staff is implied to be smaller than peak)

Unknown (Likely a smaller core team focused on maintenance and minor updates)

Last updated: Nov 20, 2025