FINAL FANTASY VII REMAKE INTERGRADE
AppID: 1462040Current Price
$39.99
Estimated Owners
1.4M
Total Reviews
39.0K
Net Revenue
$19,689,691
Revenue Breakdown
| Gross Revenue (Est.) | $54,640,936 |
| Regional Pricing (15%) | -$8,196,140 |
| Discounts (25%) | -$11,611,199 |
| Est. Refunds (5%) | -$1,741,680 |
| Steam Fee (30%) | -$9,927,575 |
| VAT & Taxes (15%) | -$3,474,651 |
| Net Revenue (Est.) | $19,689,691 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has FINAL FANTASY VII REMAKE INTERGRADE generated?
Since its release, FINAL FANTASY VII REMAKE INTERGRADE is estimated to have generated approximately $54,640,936 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $19,689,691.
How many copies has FINAL FANTASY VII REMAKE INTERGRADE sold?
We estimate FINAL FANTASY VII REMAKE INTERGRADE has sold approximately 1.4M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $54,640,936 in gross revenue.
What game engine does FINAL FANTASY VII REMAKE INTERGRADE use?
FINAL FANTASY VII REMAKE INTERGRADE was developed using the Unreal Engine 4 game engine.
How much did it cost to develop FINAL FANTASY VII REMAKE INTERGRADE?
The estimated development cost for FINAL FANTASY VII REMAKE INTERGRADE was around $200 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on FINAL FANTASY VII REMAKE INTERGRADE?
The development team size for FINAL FANTASY VII REMAKE INTERGRADE varied throughout development:
- 300-400 developers - Development (2019-2021)
- 500+ including support staff - Launch (June 2021)
Review Statistics
Positive
34.5K
Negative
4.5K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
FINAL FANTASY VII REMAKE INTERGRADE (2021)
$200 million
Team Size
Development (2019-2021)
300-400 developers
Launch (June 2021)
500+ including support staff