Fallout 3 - The Pitt
AppID: 22420Current Price
$4.99
Estimated Owners
2.4K
Total Reviews
69
Net Revenue
$4,342
Revenue Breakdown
| Gross Revenue (Est.) | $12,051 |
| Regional Pricing (15%) | -$1,808 |
| Discounts (25%) | -$2,561 |
| Est. Refunds (5%) | -$384 |
| Steam Fee (30%) | -$2,189 |
| VAT & Taxes (15%) | -$766 |
| Net Revenue (Est.) | $4,342 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Fallout 3 - The Pitt generated?
Since its release, Fallout 3 - The Pitt is estimated to have generated approximately $12,051 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,342.
How many copies has Fallout 3 - The Pitt sold?
We estimate Fallout 3 - The Pitt has sold approximately 2.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $12,051 in gross revenue.
What game engine does Fallout 3 - The Pitt use?
Fallout 3 - The Pitt was developed using the Gamebryo Engine game engine.
How much did it cost to develop Fallout 3 - The Pitt?
The estimated development cost for Fallout 3 - The Pitt was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Fallout 3 - The Pitt?
Fallout 3 - The Pitt was developed by a team of The main development team size for Fallout 3 at Bethesda Game Studios is estimated to be around 100-150 people, though specific numbers for DLC teams are rarely disclosed. Development of Fallout 3 (which includes DLCs like The Pitt).
Review Statistics
Positive
62
Negative
7
Game Information
Game Engine
Gamebryo Engine
Genres
Production Cost
Fallout 3 - The Pitt (2009)
Unknown
Team Size
Development of Fallout 3 (which includes DLCs like The Pitt)
The main development team size for Fallout 3 at Bethesda Game Studios is estimated to be around 100-150 people, though specific numbers for DLC teams are rarely disclosed.