EVE Online
AppID: 8500Current Price
Free
Estimated Owners
1.3M
Total Reviews
37.4K
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has EVE Online generated?
Since its release, EVE Online is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has EVE Online sold?
We estimate EVE Online has sold approximately 1.3M copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does EVE Online use?
EVE Online was developed using the Proprietary Carbon Engine game engine.
How much did it cost to develop EVE Online?
The estimated development cost for EVE Online was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on EVE Online?
The development team size for EVE Online varied throughout development:
- 400 employees - November 2010
- Nearly 500 employees - July 2014
- Around 440 employees (prior to layoffs) - April 2020
- CCP focuses entirely on EVE Online (approx. 400 employees) - February 2021
- Around 360 employees (after 10% layoffs affecting ~40 people) - February 2024
Review Statistics
Positive
27.5K
Negative
9.9K
Game Information
Game Engine
Proprietary Carbon Engine
Genres
Production Cost
Initial Development (2000-2003)
$5 million
Ongoing Development (2003-present)
Unknown
Team Size
November 2010
400 employees
July 2014
Nearly 500 employees
April 2020
Around 440 employees (prior to layoffs)
February 2021
CCP focuses entirely on EVE Online (approx. 400 employees)
February 2024
Around 360 employees (after 10% layoffs affecting ~40 people)