EVE Online
AppID: 8500Current Price
Free to play
Estimated Owners
Unavailable
Total Reviews
37.4K
Est. lifetime net (USD)
Unavailable
Overview
Revenue Breakdown
This premium-sales model does not estimate free-to-play or in-game revenue.
Supporting answers and recent review samples
Frequently Asked Questions
Why is this revenue estimate unavailable?
This premium-sales model does not estimate free-to-play or in-game revenue.
What game engine does EVE Online use?
EVE Online was developed using the Proprietary Carbon Engine game engine.
How much did it cost to develop EVE Online?
The estimated development cost for EVE Online was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on EVE Online?
The development team size for EVE Online varied throughout development:
- 400 employees - November 2010
- Nearly 500 employees - July 2014
- Around 440 employees (prior to layoffs) - April 2020
- CCP focuses entirely on EVE Online (approx. 400 employees) - February 2021
- Around 360 employees (after 10% layoffs affecting ~40 people) - February 2024
Review Statistics
Positive
27.5K
Negative
9.9K
Game Information
Game Engine
Proprietary Carbon Engine
Production Cost
Initial Development (2000-2003)
$5 million
Ongoing Development (2003-present)
Unknown
Team Size
November 2010
400 employees
July 2014
Nearly 500 employees
April 2020
Around 440 employees (prior to layoffs)
February 2021
CCP focuses entirely on EVE Online (approx. 400 employees)
February 2024
Around 360 employees (after 10% layoffs affecting ~40 people)
Detailed Revenue Analysis
This premium-sales model does not estimate free-to-play or in-game revenue.
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
EVE Online
Steam App ID
8500
Type
Game
Developers
CCP
Publishers
CCP
Release Date
Dec 15, 2010
Additional Details
Game Engine
Proprietary Carbon Engine
Official Website
Age Ratings
Production Cost
Ongoing Development (2003-present)
Unknown
Team Size