DC Universe™ Online

DC Universe™ Online

AppID: 24200
Dimensional Ink Games
Daybreak Game Company
Nov 2, 2011

Current Price

Free

Estimated Owners

750.1K

Total Reviews

21.4K

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has DC Universe™ Online generated?

Since its release, DC Universe™ Online is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has DC Universe™ Online sold?

We estimate DC Universe™ Online has sold approximately 750.1K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does DC Universe™ Online use?

DC Universe™ Online was developed using the Proprietary Engine game engine.

How much did it cost to develop DC Universe™ Online?

The estimated development cost for DC Universe™ Online was around $50 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on DC Universe™ Online?

The development team size for DC Universe™ Online varied throughout development:

  • Approximately 100 developers - Around 2011 (Post-Launch)
  • Around 70 developers - 2018
  • Small team (Implied ongoing live service support) - 2021

Review Statistics

Overall Rating Very Positive
81% Positive 19% Negative

Positive

17.3K

Negative

4.2K

Game Information

Game Engine

Proprietary Engine

Genres

ActionAdventureMassively MultiplayerRPGFree To Play

Production Cost

DC Universe Online (Initial Development & Launch - 2011)

$50 million

DC Universe Online (Ongoing Development & Live Service - 2011 to Present)

Undisclosed (Significant ongoing operational and content development costs)

Team Size

Around 2011 (Post-Launch)

Approximately 100 developers

2018

Around 70 developers

2021

Small team (Implied ongoing live service support)

Last updated: Nov 20, 2025