Dreamfall: The Longest Journey
AppID: 6300Current Price
$19.99
Estimated Owners
41.2K
Total Reviews
1.2K
Net Revenue
$296,993
Revenue Breakdown
| Gross Revenue (Est.) | $824,188 |
| Regional Pricing (15%) | -$123,628 |
| Discounts (25%) | -$175,140 |
| Est. Refunds (5%) | -$26,271 |
| Steam Fee (30%) | -$149,745 |
| VAT & Taxes (15%) | -$52,411 |
| Net Revenue (Est.) | $296,993 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Dreamfall: The Longest Journey generated?
Since its release, Dreamfall: The Longest Journey is estimated to have generated approximately $824,188 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $296,993.
How many copies has Dreamfall: The Longest Journey sold?
We estimate Dreamfall: The Longest Journey has sold approximately 41.2K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $824,188 in gross revenue.
What game engine does Dreamfall: The Longest Journey use?
Dreamfall: The Longest Journey was developed using the Funcom Proprietary Engine game engine.
How much did it cost to develop Dreamfall: The Longest Journey?
The estimated development cost for Dreamfall: The Longest Journey was around $7 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Dreamfall: The Longest Journey?
The development team size for Dreamfall: The Longest Journey varied throughout development:
- 8 core team members - Early 2003
- Around 40 developers - 2003-2006 (peak development)
- Approximately 40-45 team members - 2006 (release)
Review Statistics
Positive
992
Negative
186
Game Information
Game Engine
Funcom Proprietary Engine
Genres
Production Cost
Dreamfall: The Longest Journey (2006)
$7 million
Team Size
Early 2003
8 core team members
2003-2006 (peak development)
Around 40 developers
2006 (release)
Approximately 40-45 team members