Conan Exiles
AppID: 440900Current Price
$39.99
Estimated Owners
3.8M
Total Reviews
108.5K
Net Revenue
$54,719,980
Revenue Breakdown
| Gross Revenue (Est.) | $151,853,627 |
| Regional Pricing (15%) | -$22,778,044 |
| Discounts (25%) | -$32,268,896 |
| Est. Refunds (5%) | -$4,840,334 |
| Steam Fee (30%) | -$27,589,906 |
| VAT & Taxes (15%) | -$9,656,467 |
| Net Revenue (Est.) | $54,719,980 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Conan Exiles generated?
Since its release, Conan Exiles is estimated to have generated approximately $151,853,627 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $54,719,980.
How many copies has Conan Exiles sold?
We estimate Conan Exiles has sold approximately 3.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $151,853,627 in gross revenue.
What game engine does Conan Exiles use?
Conan Exiles was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Conan Exiles?
The estimated development cost for Conan Exiles was around $4.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Conan Exiles?
The development team size for Conan Exiles varied throughout development:
- Around 20-30 developers - Early Development (2016)
- Approximately 40 developers - Launch (2017)
- 25-35 developers - Post-Launch Support (2018-2020)
- 30-40 developers - 2022 Expansion (Age of Sorcery)
- 25-35 developers - 2023-2024 Ongoing Development
Review Statistics
Positive
85.5K
Negative
23.0K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Conan Exiles (2017)
$4.5 million
Team Size
Early Development (2016)
Around 20-30 developers
Launch (2017)
Approximately 40 developers
Post-Launch Support (2018-2020)
25-35 developers
2022 Expansion (Age of Sorcery)
30-40 developers
2023-2024 Ongoing Development
25-35 developers