Deus Ex: Human Revolution - Director's Cut
AppID: 238010Current Price
$19.99
Estimated Owners
1.0M
Total Reviews
28.6K
Net Revenue
$7,216,084
Revenue Breakdown
| Gross Revenue (Est.) | $20,025,382 |
| Regional Pricing (15%) | -$3,003,807 |
| Discounts (25%) | -$4,255,394 |
| Est. Refunds (5%) | -$638,309 |
| Steam Fee (30%) | -$3,638,362 |
| VAT & Taxes (15%) | -$1,273,427 |
| Net Revenue (Est.) | $7,216,084 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Deus Ex: Human Revolution - Director's Cut generated?
Since its release, Deus Ex: Human Revolution - Director's Cut is estimated to have generated approximately $20,025,382 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,216,084.
How many copies has Deus Ex: Human Revolution - Director's Cut sold?
We estimate Deus Ex: Human Revolution - Director's Cut has sold approximately 1.0M copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $20,025,382 in gross revenue.
How much did it cost to develop Deus Ex: Human Revolution - Director's Cut?
The estimated development cost for Deus Ex: Human Revolution - Director's Cut was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Deus Ex: Human Revolution - Director's Cut?
The development team size for Deus Ex: Human Revolution - Director's Cut varied throughout development:
- Around 100 developers at Eidos-Montréal - Development period (approx. 2007-2011)
- The core team at Eidos-Montréal was approximately 100 people, with additional support from external partners. - 2011 (Release)
Review Statistics
Positive
26.4K
Negative
2.3K
Game Information
Genres
Production Cost
Deus Ex: Human Revolution (Original Development)
Unknown
Deus Ex: Human Revolution: Director's Cut (Development/Porting)
Unknown
Team Size
Development period (approx. 2007-2011)
Around 100 developers at Eidos-Montréal
2011 (Release)
The core team at Eidos-Montréal was approximately 100 people, with additional support from external partners.