Darksiders™
AppID: 50640Current Price
Free
Estimated Owners
665
Total Reviews
19
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Darksiders™ generated?
Since its release, Darksiders™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Darksiders™ sold?
We estimate Darksiders™ has sold approximately 665 copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Darksiders™ use?
Darksiders™ was developed using the Custom Engine game engine.
How much did it cost to develop Darksiders™?
The estimated development cost for Darksiders™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Darksiders™?
The development team size for Darksiders™ varied throughout development:
- Approximately 100 people - 2008 (Development of Darksiders)
- Around 120 people - 2010 (Development of Darksiders II)
Review Statistics
Positive
18
Negative
1
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Darksiders (2010)
Unknown
Team Size
2008 (Development of Darksiders)
Approximately 100 people
2010 (Development of Darksiders II)
Around 120 people